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AgeCommit message (Expand)Author
2018-12-16Cleanup: styleCampbell Barton
2018-12-14GP: Rename CTX and OB modesAntonioya
2018-12-14Curve Batch Cache: Add support for loose edges and curve/surf modifierClément Foucault
2018-12-14Wireframe: Fix wireframe color in edit mode for surfacesClément Foucault
2018-12-14DRW Batch Cache: Fix hack being a bit too much hackyClément Foucault
2018-12-14Displist: Reuse tesselated pos and nor for wireframesClément Foucault
2018-12-14Curve Batch Cache: Add back support for shaded geometryClément Foucault
2018-12-14Curve Batch Cache: Rework Implementation to use new batch requestClément Foucault
2018-12-14Merge branch 'master' into blender2.8Campbell Barton
2018-12-13Cleanup: styleCampbell Barton
2018-12-12Fix T59234: Crash when enter in Edit modeClément Foucault
2018-12-12Mesh Batch Cache: Fix crash when using edit mode normal display.Clément Foucault
2018-12-12Fix T59211: Edit-mesh display crashesCampbell Barton
2018-12-12GPUState: Change isolated glLineWidth usage to GPU_line_widthClément Foucault
2018-12-11DRW: Fix redundant texture creationClément Foucault
2018-12-11DRW: Add polygon offset mode.Clément Foucault
2018-12-11Cleanup: use BKE_object_* prefix for object APICampbell Barton
2018-12-11Fix T58850: NDOF navigation guide not shownCampbell Barton
2018-12-11DRW: Deprecate / Remove DRW_STATE_STIPPLE_*Clément Foucault
2018-12-10Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colorsClément Foucault
2018-12-10Edit Mesh: Draw inner edge selected in vert edit mode if both verts selectedClément Foucault
2018-12-10DRW: Batch Cache: Mesh: Port edit mesh batches to batch request methodClément Foucault
2018-12-10DRW: Batch Cache: Mesh: Port more batches to batch request methodClément Foucault
2018-12-10DRW: Batch Cache: Add batch request systemClément Foucault
2018-12-07Fix T58949: Transform feedback shaders not having fragment shaderClément Foucault
2018-12-07Fix/workaround crash opening almost any Spring fileSergey Sharybin
2018-12-07DRW: Remove the use of GPUTexture buffers for edit wire renderingClément Foucault
2018-12-07DRW: Rework wireframe overlay implementationClément Foucault
2018-12-07DRW: Add Provoking vertex state.Clément Foucault
2018-12-06DRW: Mesh: Make uvs use the final mesh displayClément Foucault
2018-12-06DRW: Fix Uvs not working in solid mode + edit meshClément Foucault
2018-12-06Draw manager: Use render view transform as defaultSergey Sharybin
2018-12-06Cleanup: unused var, styleCampbell Barton
2018-12-06DRW: Optimize adjacency data creation a bitClément Foucault
2018-12-05Fix T58407: Wire frames are not showing with subdivision surfacesClément Foucault
2018-12-05GPU: Cleanup: Replace glFlush by GPU_flushClément Foucault
2018-12-04Fix T57620: display custom normals in Edit Mode.Alexander Gavrilov
2018-12-04Fix T58609 Subdivision Surface modifier, "Optimal Display" not workingClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-03DRW: Make default debug mode a bit more silentClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-12-03Cleanup: warning, styleCampbell Barton
2018-12-03Fix/workaround T58368: Crash w/ mapped mesh + autosmoothCampbell Barton
2018-12-03Fix T56996: MacOS: Lagging when rotating the viewClément Foucault
2018-12-02Merge branch 'master' into blender2.8Campbell Barton
2018-12-01Fix T58412: in weight paint + pose mode certain armature operations crash.Alexander Gavrilov
2018-12-01Texture Paint: implement efficient face selection updates.Alexander Gavrilov
2018-12-01Texture Paint: fix face selection with subsurface.Alexander Gavrilov
2018-12-01Texture Paint: emulate subsurf optimal display in paint mode wireframe.Alexander Gavrilov