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AgeCommit message (Expand)Author
2017-06-19DrwManager: Remove the need for buffers to be available.Clément Foucault
2017-06-19DrwManager: Remove unnecessary ifs.Clément Foucault
2017-06-19DrwManager: Add support for Custom Clipping PlanesClément Foucault
2017-06-19DrwManager: Add the possibility to invert backfacing.Clément Foucault
2017-06-19GPUFramebuffer: Add support to attach individual texture layer.Clément Foucault
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Add Grid debug display.Clément Foucault
2017-06-15Eevee: Add Irradiance Grid supportClément Foucault
2017-06-14Implement hair in eeveeLuca Rood
2017-06-13Draw manager: Fix initialization of static structSergey Sharybin
2017-06-13Draw manager: Don't check matrix to be non-NULLSergey Sharybin
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-12Fix crash drawing non-mesh geometryCampbell Barton
2017-06-10Draw Cache: fix probe vbo sizeClément Foucault
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-09Probe: Add influence display and rework UI.Clément Foucault
2017-06-09Draw Manager: Add request redraw method.Clément Foucault
2017-06-09Draw Manager: Add support for temporary matrix override.Clément Foucault
2017-06-09Draw Manager, GPUTexture: Add support for binding individual cubeface to fram...Clément Foucault
2017-06-09Probe: Add initial visualisationClément Foucault
2017-06-08Remove selection color from the baseSergey Sharybin
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgra...Luca Rood
2017-06-06Draw Manager: Prevent misuse of static draw contextDalai Felinto
2017-06-05DwM: skip background-set objects w/ selectionCampbell Barton
2017-06-02Initial implememtation for dupli objectsDalai Felinto
2017-06-02Suppress assert for meshes with no facesCampbell Barton
2017-06-02DEG: Add per object update flag for Depsgraph.Clément Foucault
2017-06-01Fix custom-bone display-at optionCampbell Barton
2017-06-01Resolve assert in weight paint mode w/ no weightsCampbell Barton
2017-05-31DwM: Show wire only mesh objectsCampbell Barton
2017-05-31Fix bone selection (index can't skip hidden bones)Campbell Barton
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault
2017-05-29Gawain: Add support for rendering using an instance batch (for particles)Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-26Silence warning in draw managerDalai Felinto
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Cleanup: bmesh var namingCampbell Barton
2017-05-24DwM: avoid indirect edit-mesh conversionCampbell Barton
2017-05-24Fix leak in particle velocity global rampCampbell Barton
2017-05-23Temp fix for vertex format with batch instancingLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-23Stupid mistake in material access optimizationCampbell Barton