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AgeCommit message (Expand)Author
2019-06-19Fix T65914: Workbench Transparency FilmJeroen Bakker
2019-06-18MeshBatchCache: Speedup: Do not return valid batch if geometry is emptyClément Foucault
2019-06-18Fix T65689 Geometry overlaps axis selectorClément Foucault
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-06-18Fix T65805 Assert "Too many draw engines enabled at the same time"Clément Foucault
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-17Cleanup: Fix comment typo errorAntonioya
2019-06-16Fix T65844: wrong eevee hair when vertex colors are used as inputPhilipp Oeser
2019-06-14Cleanup: sort structsCampbell Barton
2019-06-13Fix T59275: generated texture coordinates don't stick to mesh for shape keysBrecht Van Lommel
2019-06-13Fix T65669 Bones in Envelope Display break apart after selecting boneClément Foucault
2019-06-13Particle system: Move runtime data to runtime fieldSergey Sharybin
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-07DrawManager: OpenGL State Image RenderingJeroen Bakker
2019-06-06Cleanup: extra-semi-stmt warningCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-06-02GPU: support default framebuffer with ID not equal to 0Tomoaki Kawada
2019-06-01Fix T65330: Blender crash when double click on faceDalai Felinto
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-31DrawManager: Color ManagementJeroen Bakker
2019-05-31DrawManager: Sculpt Mesh DrawingJeroen Bakker
2019-05-31Fix T65319 Crash when selecting vertices in edit modeClément Foucault
2019-05-30Fix T64510 Armature: Empty Not Visible as Bone custom shapeClément Foucault
2019-05-30DRW: Fix crash when object has no bounding boxClément Foucault
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-30GPU: Remove GPU_INDEX_U8Clément Foucault
2019-05-30Cleanup: use const argument, r_ prefix return argCampbell Barton
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-29DrawManager: Cycles+GPencilJeroen Bakker
2019-05-29Possible fix for T63685: macOS edit mode selection not working on second displaymano-wii
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-28Cleanup: clang-formatCampbell Barton
2019-05-28Fix T64829: Active point of Curve objects is not displayed correctlyPhilipp Oeser
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27draw_manager: fix warning with msvc.Ray Molenkamp
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-24Viewport: don't show transparent checkboard in lookdev shading modeBrecht Van Lommel
2019-05-23Gpencil: Fix assert when rendering with EeveeClément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22DRW: Only change VAO if geometry changesClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-22Fox drwviewClément Foucault