Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: Envelope: Revisit envelope drawing again.Clément Foucault
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02DRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOPClément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-05-02DRW: Add Adjacency info for bone shapes.Clément Foucault
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-02Mesh: move runtime members to own structCampbell Barton
2018-05-01Modifiers: Simple Deform & Build, DerivedMesh → MeshSybren A. Stüvel
2018-04-30GPUTexture: Add support for GPU_RG16.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Overlay: missed in last commitJeroen Bakker
2018-04-30Overlay: Integration of TexturePaint with WorkbenchJeroen Bakker
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-04-30Remove unused functionSergey Sharybin
2018-04-27Fix missing action zones and emboss in the 3D viewport.Brecht Van Lommel
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-25WM: Add GHOST lazy init for background mode.Clément Foucault
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-23DRW: Antialiased 3D cursor.Clément Foucault
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-21Cleanup: styleCampbell Barton
2018-04-21View3D: Atenuate banding artifacts on background gradient.Clément Foucault
2018-04-20DRW: Cleanup: Make DRW_shgroup_uniform_mat4 uniform expect float (*)[4]Clément Foucault
2018-04-20Workbench: Removed Clay engine draw modeJeroen Bakker
2018-04-20Fix building w/o clayCampbell Barton
2018-04-20Workbench: Clay renderer was not accessible anymoreJeroen Bakker
2018-04-20Workbench: drawtype_* => drawtype_options, drawtype_lightingJeroen Bakker
2018-04-20Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-19Workbench: Option to use Object colorJeroen Bakker
2018-04-19Cleanup: styleCampbell Barton
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
2018-04-18Workbench: don't change to workbench drawtype for files saved in 2.8.Brecht Van Lommel
2018-04-18Added comment to explain MeshRenderData.orcoSybren A. Stüvel
2018-04-18Workbench: Basic Solid StudioJeroen Bakker
2018-04-17Workbench: clean up the viewport shading codeJeroen Bakker
2018-04-17DRW: Perf: Early out empty passes.Clément Foucault
2018-04-17Object Mode: Fix wrong wire color on non-meshes objects.Clément Foucault
2018-04-17Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-04-17Workbench: Draw modesJeroen Bakker