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AgeCommit message (Expand)Author
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-04-26Fix T62880 Severe FPS drop with multiple bone shapesClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-11Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1Sebastian Parborg
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ...Sebastian Parborg
2019-03-23Fix T62097 Bone transparancy not enabled when Xray enabledClément Foucault
2019-02-27Armature: Make selection only work on outlines in wireframe modeClément Foucault
2019-02-27Armature: Remove the Transparent Bone overlay optionClément Foucault
2019-02-27Armature: Force Transparent bone in wireframe display type/modeClément Foucault
2019-02-23Cleanup: quiet undeclared variable warningCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2018-08-22Cleanup: styleCampbell Barton
2018-08-17Armature: Add ghosting support (old x-ray)Clément Foucault
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Put passes in a struct easier to pass around.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: Draw envelope on non MSAA buffer.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-07-14Cleanup: long linesCampbell Barton
2017-05-17DwM: Armature: fix bone distance outline drawing.Bastien Montagne
2017-05-03Draw Manager: fix draw-state switching logicCampbell Barton
2017-05-02Cleanup: typedef for empty listCampbell Barton
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-20Draw module: code style, encapsulate static varsClément Foucault
2017-03-14Cleanup: warningsCampbell Barton
2017-03-09Draw Manager: structural changeClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-02-22Cleanup: StyleJulian Eisel
2017-02-22Clay Engine: Started Armature drawingClément Foucault