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2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
This is the unification of all overlays into one overlay engine as described in T65347. I went over all the code making it more future proof with less hacks and removing old / not relevent parts. Goals / Acheivements: - Remove internal shader usage (only drw shaders) - Remove viewportSize and viewportSizeInv and put them in gloabl ubo - Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader - Remove old (legacy) shaders dependancy (not using view UBO). - Less shader variation (less compilation time at first load and less patching needed for vulkan) - removed some geom shaders when I could - Remove static e_data (except shaders storage where it is OK) - Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...) - Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing). - Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU). - Post AA to avoid complexity and cost of MSAA. Remaining issues: - ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~ - FXAA is not the best for wires, maybe investigate SMAA - Maybe do something more temporally stable for AA. - ~~Paint overlays are not working with AA.~~ - ~~infront objects are difficult to select.~~ - ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~ Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6296
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
Reviewers: brecht Differential Revision: D4997
2019-09-17Fix T69687: Edit Curve cullingPhilipp Oeser
Curve edit points could disappear when the deformed curve is out of view area. Fix similar to rB0f983e854052. Reviewers: jbakker Maniphest Tasks: T69687 Differential Revision: https://developer.blender.org/D5748
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
Reviewers: brecht Differential Revision: D4997
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-06-21Fix T65960 Crash on entering Edit Mode of BesierCurve with modifiersClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
This cleans up a bit of duplicated code and some confusion about what was culled and what wasn't. Now everything is culled based on the given object pointer. If the object pointer is NULL there is no culling performed.
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
This should be handled by DST.view_default
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
This removes: - DRW_STATE_TRANS_FEEDBACK - DRW_STATE_WIRE - DRW_STATE_POINT
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
Goal is still to simplify the draw manager.
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
This removes ModelViewProjectionMatrix usage
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-02Cleanup: empty expression statement warningCampbell Barton
2019-03-20Fix T61326 "In Front" option not working on edit curvesClément Foucault
Create a new pass for them and draw them separately. Beware of the double multisample resolve when multi-editing a mix of curves with and without the "in front" option enabled.
2019-03-16Cleanup: fix compiler warnings.Brecht Van Lommel
2019-02-23Cleanup: quiet undeclared variable warningCampbell Barton
Also move view_ubo into G_draw.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case.
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
The struct name is descriptive, this isn't going to be confused with other variables.
2019-02-06DRW: Support edit-curve clippingCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
Add 'G_draw' for all draw manager globals, avoids adding extern to each file. Connection between `ts` and `globals_ubo` wasn't obvious, now called `G_draw.block` & `G_draw.block_ubo`.
2018-12-14Curve Batch Cache: Rework Implementation to use new batch requestClément Foucault
Shaded triangles are not yet implemented (request from gpumaterials). This also changes the mechanism to draw curve normals to make it not dependant on normal size display. This way different viewport can reuse the same batch.
2018-11-26DRW: Cleanup: Fix missing uniform warning in curve edit modeClément Foucault
2018-09-26Cleanup: Edit Surface & Curve engines unused codeClément Foucault
2018-09-26Edit Surface: Use edit curve engine to display edit surfaceClément Foucault
It's so similar in practice that we don't need a separate engine for edit surface overlays.
2018-09-26Edit Curve: Fix "show handles" option hiding nurbs segmentsClément Foucault
2018-09-26Curve Edit: Fix handles glitch when MSAA is enableClément Foucault
2018-09-26Curve Edit: Cleanup/Improve/Fix handles drawingClément Foucault
Now handles are drawn using index buffer instead of duplicating memory requirement. Also make use of shader tricks to draw handles antialiased, and respond to UI scalling. Make vertex point match edit mesh vertex size.
2018-09-25Edit Curve: Fix cannot hide handlesClément Foucault
2018-09-25Curves: Move draw options to overlaysClément Foucault
This commit add one regression: it is impossible to currently hide handles in the viewport. But this should be fixed in another commit.
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-22Cleanup: styleCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-05-29Object Modes: only use selection for mode switchCampbell Barton
Selection is no longer needed for an object to be considered in a mode. Part of T55246 design task, fixes T55187
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
For some we may add per object overrides, but for most we plan to keep them strictly per viewport settings. Display settings from the mesh still need to be moved here, only collections were done to remove that code.
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
Because: - Less redundancy. - Better suffixes. Also a few modification to GPU_texture_create_* to simplify the API: - make the format explicit to the texture creation process. - remove the component count as it's specified in the GPUTextureFormat.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
Part of larger change to remove this variable entirely.