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AgeCommit message (Expand)Author
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-07Edit Mode: Draw Vertices after edgesClément Foucault
2019-02-07Edit Mode: Reduce number of edges drawnClément Foucault
2019-02-07Edit Mesh: Rework new implementation and use geometry shader to draw linesClément Foucault
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Edit Mode: Increase depth Bias for verticesClément Foucault
2019-02-05Edit Mode: Fix Xray edit mode broken due to recent refactorClément Foucault
2019-02-05Edit Mesh: Add workaround for system that does not support wide linesClément Foucault
2019-02-05Edit Mesh: Fix some problem with new implementationClément Foucault
2019-02-05Edit Mesh: Remove old unused code and filesClément Foucault
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-24DRW: use clipping for depth bufferCampbell Barton
2019-01-23Cleanup: comments above struct members, shader group assignmentsCampbell Barton
2019-01-23DRW: generalize selecting between regular/clipped shadersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2019-01-22Fix error in last commitCampbell Barton
2019-01-22Cleanup: use DRW_shader_create_from_arraysCampbell Barton
2019-01-22Cleanup: rename shader containersCampbell Barton
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
2019-01-21DRW: Support wire overlay clippingCampbell Barton
2019-01-21Correct freeing builtin shader from recent commitCampbell Barton
2019-01-21Cleanup: remove '_sh' suffixCampbell Barton
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2018-12-18Mesh Batch Cache: Port weight paint surface to batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-11Edit Mesh: Make edit cage stick to the mesh when possibleClément Foucault
2018-12-10Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colorsClément Foucault
2018-12-10DRW: Batch Cache: Mesh: Port edit mesh batches to batch request methodClément Foucault
2018-12-07DRW: Remove the use of GPUTexture buffers for edit wire renderingClément Foucault
2018-12-07GPU: Remove EXT and add assertClément Foucault
2018-11-26Viewport: implement hiding faces in paint modes.Alexander Gavrilov
2018-11-16Edit Mesh: Improve mesh cage drawing / fix errors and cleanupClément Foucault
2018-11-05Edit Mesh: Fix wire opacity when not rotating the view in Xray modeClément Foucault
2018-10-15Edit Mesh: Fix missing loop normal displayClément Foucault
2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
2018-10-02Fix weight drawing in Edit Mode by using the Weight Paint shader.Alexander Gavrilov
2018-09-29Fix mixed drawing face and edge checks in draw managerDalai Felinto
2018-09-26Wireframe/Xray: Make Xray option local to wireframe modeClément Foucault
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
2018-09-25Implement correct drawing of advanced Weight display features.Alexander Gavrilov
2018-09-21Edit Mode: Merge Xray and "Limit selection to visible" options behaviourClément Foucault
2018-09-06Cleanup: styleCampbell Barton
2018-09-05Edit Mesh: Add back the option to not highlight selected faces/edgesClément Foucault
2018-09-05Edit Mesh: Add support for draw option parametersClément Foucault
2018-08-303D View: option to always show center in face modeCampbell Barton
2018-08-303D View: use thicker edges when in edge-modeCampbell Barton