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AgeCommit message (Expand)Author
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-11Fix error weird sliding vertices appearing in edit mode with some Intel GPUsGermano
2018-01-11Fix T51576: Blender crash when change to edit mode with some Intel GPUsGermano
2017-10-30Draw Manager: re-enable edit-mesh text overlaymano-wii
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-16Fix face-dot's not drawingCampbell Barton
2017-05-15Edit Mode Engine: Fix loose edges/verts not displaying.Clément Foucault
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-08Accidentally left show_weight enabledCampbell Barton
2017-05-08DWM: show weights in edit-modeCampbell Barton
2017-05-05Implement overridable scene render settingsDalai Felinto
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-25Draw Manager: store context vars per drawCampbell Barton
2017-04-20Cleanup: redundant struct qualifier & long linesCampbell Barton
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-15Cleanup: explicit names for return arguments and position lastCampbell Barton
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton
2017-04-12Cleanup: use const pointer for view access APICampbell Barton
2017-04-12Cleanup: line lengthCampbell Barton
2017-04-10Draw Manager: Use Texture flag in Framebuffer init.Clément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-03-30Layers: use IDProperty and override collection properties systemDalai Felinto
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-20Edit Mode Engine: Remove unecessary matrix.Clément Foucault
2017-03-20Draw module: code style, encapsulate static varsClément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-09Edit Mesh overlay: Ported Display Normals optionClément Foucault
2017-03-09Draw Manager: structural changeClément Foucault
2017-03-05Edit Mode overlay: fix clear color, and possibly a crash.Clément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-03Edit Mesh overlay: remove one extra buffer.Clément Foucault
2017-03-03Edit Mode overlay: backwire "ghost wireframe" with variable intensityClément Foucault
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault