Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-06-28Draw relationship lines for rigid body constraintsSybren A. Stüvel
2018-06-24Object Mode: Add Shape visual for spot and point lampsClément Foucault
2018-06-183D View: support outline overlay optionCampbell Barton
2018-06-17Outlines: Don't draw Xray mode outlines in material or render modeClément Foucault
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-11Outlines: Make Xray outlines 2px thick instead of 3pxClément Foucault
2018-06-11Outlines: Make outlines in xray mode not occluded.Clément Foucault
2018-06-10Workbench: Xray: Add selected/active non-occluded outlinesClément Foucault
2018-06-10Experimental Tweak: Only show relationship lines between objects when either ...Joshua Leung
2018-06-10Viewport: "Show Relationship Lines" overlay toggle is now respected by Object...Joshua Leung
2018-06-07Draw: Don't take cache existence into account for draw typeSergey Sharybin
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-05-30Object Mode: Add Texture space visualization.Clément Foucault
2018-05-27Grid: Do not go over objects in front/side ortho views.Clément Foucault
2018-05-26Armature: Fix missing bone edges in object mode.Clément Foucault
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-09Draw manager: Ignore particles when object is in particle edit modeSergey Sharybin
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Put passes in a struct easier to pass around.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-05Groups: remove drawing group objects in a different color.Brecht Van Lommel
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: Draw envelope on non MSAA buffer.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02Object Mode: Draw non meshes before outline.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-25Fix selection with image planesCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-19Cleanup: styleCampbell Barton
2018-04-18Object Mode: Outlines: Make outline thinner.Clément Foucault
2018-04-17Cleanup: unused vars, long linesCampbell Barton
2018-04-17Object Mode: Cleanup uneeded texture attachment.Clément Foucault
2018-04-17DRW: Fix lightprobe objects outlines.Clément Foucault
2018-04-16Object Mode: Outline: Perf: Only do outlines detection if needed.Clément Foucault
2018-04-16Object Mode: Outlines: Use textureGather extension if available.Clément Foucault
2018-04-16Object Mode: Rework outline drawing.Clément Foucault
2018-03-29Draw manager: Make particle code drawing closer to old viewportSergey Sharybin
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault