Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-09 | Overlay: Remove use of NormalMatrix | Clément Foucault | |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton | |
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat | |||
2019-02-07 | DRW: support clipping for octahedral & box bones | Campbell Barton | |
2019-01-24 | Cleanup: add missing braces to draw manager | Campbell Barton | |
2018-08-22 | Armature: Fix outline jitter in orthographic mode | Clément Foucault | |
2018-08-20 | Bone Display: fix flickering issue with BBones in ortho view | Clément Foucault | |
2018-06-07 | Armature: Fix flickering outline on planar custom bones. | Clément Foucault | |
2018-05-26 | Armature: Make Custom bone have the same appearance as other bones. | Clément Foucault | |
I had to correct some errors in the winding order of the normal bones. | |||
2018-05-26 | Armature: Modify Shape outline shader to use Line adjacency instead of tri. | Clément Foucault | |
This is much faster and simpler. This is also to make it compatible with custom bone shape in the future. | |||
2018-05-05 | Armature: Make bone outlines thickness variable. | Clément Foucault | |
2018-05-05 | Armature: Set outline width to 2.0. | Clément Foucault | |
Correspond roughly to 1px width. | |||
2018-05-02 | DRW: Armature: New bone outline shader. | Clément Foucault | |
This fix the issue with the zfighting we were getting at bones edges. Moreover, this enables us to render arbitrarly large outline with varying thickness. |