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AgeCommit message (Collapse)Author
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-07DRW: support clipping for octahedral & box bonesCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2018-08-22Armature: Fix outline jitter in orthographic modeClément Foucault
2018-08-20Bone Display: fix flickering issue with BBones in ortho viewClément Foucault
2018-06-07Armature: Fix flickering outline on planar custom bones.Clément Foucault
2018-05-26Armature: Make Custom bone have the same appearance as other bones.Clément Foucault
I had to correct some errors in the winding order of the normal bones.
2018-05-26Armature: Modify Shape outline shader to use Line adjacency instead of tri.Clément Foucault
This is much faster and simpler. This is also to make it compatible with custom bone shape in the future.
2018-05-05Armature: Make bone outlines thickness variable.Clément Foucault
2018-05-05Armature: Set outline width to 2.0.Clément Foucault
Correspond roughly to 1px width.
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
This fix the issue with the zfighting we were getting at bones edges. Moreover, this enables us to render arbitrarly large outline with varying thickness.