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2018-05-26Armature: Modify Shape outline shader to use Line adjacency instead of tri.Clément Foucault
This is much faster and simpler. This is also to make it compatible with custom bone shape in the future.
2018-05-05Armature: Outline: Fix outline detection in critical cases.Clément Foucault
Outline was not generated because the normal was completely orthogonal to the view.
2018-05-05Armature: Make bone outlines thickness variable.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
This fix the issue with the zfighting we were getting at bones edges. Moreover, this enables us to render arbitrarly large outline with varying thickness.