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2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-07DRW: support clipping for octahedral & box bonesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-17Cleanup: Remove unused uniform and UBO.Clément Foucault
2018-05-26Armature: Make Custom bone have the same appearance as other bones.Clément Foucault
I had to correct some errors in the winding order of the normal bones.
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
This will enable us to do more nice stuff in future commits. This commit is a temporary commit, it will compile but will crash if trying to display any armature. Next commit does work.