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2019-05-17DRW: Make fullscreen vertex shader position and uv without attributesClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-12-03DRW: Make fullscreen quad in the backgroundClément Foucault
This is to be able to only draw the background pixels by using a depth test EQUAL.
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl