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2019-05-22Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8Brecht Van Lommel
There may well be more vertex shaders that need this, but I couldn't find them in my testing. Differential Revision: https://developer.blender.org/D4921
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
This removes ModelViewProjectionMatrix usage
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-06DRW: Support edit-curve clippingCampbell Barton
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
This is work in progress. Look is not final. This align data VBO data structure used for edti cage drawing to the one use for normal drawing. We no longer use barycentric coords to draw the lines an just rasterize line primitives for edge drawing. This is a bit slower than using the previous fast method but faster than the "correct" (edge artifact free) method. This also make the code way simpler. This also makes it possible to reuse possible and normal vbos used for shading if the edit cage matches the This also touches the UV batch code to share as much render data as possible. The code also prepare for edit cage "modified" drawing cage (with modifier applied) but is not enabled since selection and operators does not work with modified cage yet.
2018-09-26Edit Surface: Use edit curve engine to display edit surfaceClément Foucault
It's so similar in practice that we don't need a separate engine for edit surface overlays.
2018-09-26Curve Edit: Cleanup/Improve/Fix handles drawingClément Foucault
Now handles are drawn using index buffer instead of duplicating memory requirement. Also make use of shader tricks to draw handles antialiased, and respond to UI scalling. Make vertex point match edit mesh vertex size.
2017-05-19OpenGL: cleanup edit overlay shadersMike Erwin
Mostly simple fixes to spacing & comments.
2017-04-20Use theme vertex size for lattice & curve verticesCampbell Barton
2017-04-19Draw Manager: curve supportCampbell Barton
Draws the curve centerline and editmode verts/handles. Handle theme colors, and normal display still need adding.