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2018-10-12Edit Mesh: Refactor edit mesh drawingClément Foucault
This decouple the vertex display from the face+edges. This is to reduce the number of triangles required to fix the edges artifacts (aliasing) and increase viewport reactivity when not actively navigating (ie. mouse scroll). Also it makes all vertices visible (not cut-off) even when navigating. However it makes the navigation drawing a bit slower because it has to render twice. Also add a depth bias to the wires to avoid depth fighting when previewing final mesh (modifiers applied).
2018-09-05Edit Mesh: Add support for draw option parametersClément Foucault
The visuals was already implemented but we could not toggle them off.
2017-09-27Object Mode Engine: Small cleanupClément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
This let the user keep track of the shape by fading the center of the object. An Opacity parameter is yet to be added.
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
Avoid confusion with overlays with non-mesh types