Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-22 | Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8 | Brecht Van Lommel | |
There may well be more vertex shaders that need this, but I couldn't find them in my testing. Differential Revision: https://developer.blender.org/D4921 | |||
2019-05-14 | Cleanup: DRW: Move ModelMatrix declaration to common_view_lib | Clément Foucault | |
2019-05-10 | Overlays: Use common_view_lib.glsl | Clément Foucault | |
This removes ModelViewProjectionMatrix usage | |||
2019-05-10 | Cleanup: DRW: Renaming of glsl utility macros | Clément Foucault | |
2019-05-09 | Overlay: Remove use of NormalMatrix | Clément Foucault | |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton | |
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat | |||
2019-01-21 | Fix clipping shaders with some AMD/Intel drivers | Campbell Barton | |
Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used. | |||
2019-01-21 | DRW: pass clipping to geom shader via 'gl_in' | Campbell Barton | |
Removes need to pass the worldspace location. | |||
2019-01-21 | DRW: Support edit-mesh clipping | Campbell Barton | |
2017-05-15 | Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update. | Clément Foucault | |
2017-03-09 | Edit Mesh overlay: Ported Display Normals option | Clément Foucault | |