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2019-05-22Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8Brecht Van Lommel
There may well be more vertex shaders that need this, but I couldn't find them in my testing. Differential Revision: https://developer.blender.org/D4921
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
This removes ModelViewProjectionMatrix usage
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used.
2019-01-21DRW: pass clipping to geom shader via 'gl_in'Campbell Barton
Removes need to pass the worldspace location.
2019-01-21DRW: Support edit-mesh clippingCampbell Barton
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-03-09Edit Mesh overlay: Ported Display Normals optionClément Foucault