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2017-08-15Attempt to fix GLSL errors on Blender startup.Brecht Van Lommel
I couldn't reproduce either, but calling min() with different argument data types and indexing vectors with an index not known at compile time seem likely to cause problems. Ref T52404, T52404.
2017-06-06Make particle size follow world space instead of screen spaceLuca Rood
2017-05-23Optimize particle primitive shaderLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
This makes particle color uniforms point directly to material color, and particle size uniforms point directly to ParticleSettings size.
2017-05-23Rename/move particle shadersLuca Rood