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2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
This removes ModelViewProjectionMatrix usage
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-01-21Fix clipping shaders with some AMD/Intel driversCampbell Barton
Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used.
2019-01-21DRW: Support wire overlay clippingCampbell Barton
2018-04-20Workbench: Face orientation overlayJeroen Bakker
- Removed the depth pass as it will reuse the depth pass of the render engine - Used gl_FrontFacing to determine the facing - Blender the result with the render engine result
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
Implemented the face orientation overlay for testing. Overlay mode is only drawn when there are overlays to be rendered. The overlay mode is rendered before the object mode.