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AgeCommit message (Expand)Author
2019-09-09Cleanup: trailing space, remove tabs, pep8Campbell Barton
2019-09-03Fix empty image wire drawing with front/back depthCampbell Barton
2019-08-26Missed adding file in recent commitCampbell Barton
2019-08-19View3D Grid: fix imperial grid drawingmano-wii
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-08Fix T67587: Fix Drawing in Wireframe Non X-Ray ModeJeroen Bakker
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
2019-07-19DRW: lattice vertices were too smallCampbell Barton
2019-07-18Fix edit-mode particle vertex draw sizeCampbell Barton
2019-07-08Fix T65534 Eevee don't respect active UVmapClément Foucault
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
2019-07-05DRW: add back gl_PointSize for AMD driversCampbell Barton
2019-07-05Cleanup: remove redundant gl_PointSize assignmentCampbell Barton
2019-07-05DRW: weight-paint wire overlay made vertex selection hard to seeCampbell Barton
2019-06-27Cleanup: EditMode: Remove uneeded shader depth biasClément Foucault
2019-06-27DRW: Fix point shaders not using gl_PointSizeClément Foucault
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-21Fix T65745: Bone Selection X-Ray Drawing.Jeroen Bakker
2019-06-19Fix active face-dot colorCampbell Barton
2019-06-14Cleanup: DRW: Remove one useless matrix multiplicationClément Foucault
2019-06-11Fix T65406 Edit Mode: Edge selection is below wireframe overlayClément Foucault
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-04Cleanup: style, use braces for draw (fxaa_lib)Campbell Barton
2019-06-03Cleanup: style, use braces in drawCampbell Barton
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-24Edit Mesh: Change color behaviorClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8Brecht Van Lommel
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17DRW: Make fullscreen vertex shader position and uv without attributesClément Foucault
2019-05-14Fix Shader compilation error on MacOS & some other platform/driverClément Foucault
2019-05-14Fix zfighting from edit mode face overlaysClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-093D Grid: Use View UBO & small cleanupClément Foucault
2019-05-09Fix T64296 Z-axis overlay vanishes at scene origin in 3D ViewportClément Foucault
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Overlay Mode: Use common_view_libClément Foucault
2019-05-08Wireframe: Refactor vertex shader to use less matricesClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton