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AgeCommit message (Expand)Author
2019-04-17Edit Mode: Rework display to differentiate selection modesClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-04DRW: Fix hair count being limited by recent refactorClément Foucault
2019-03-26Edit Mesh: Fix interpolation of gradient on edit edgesClément Foucault
2019-03-26Fix T62260 edges display bug on big geometries when looked up closeClément Foucault
2019-03-25Cleanup: styleCampbell Barton
2019-03-22Implement Stencil Mask Drawing for Texture PaintingJeroen Bakker
2019-03-20Fix T58550 Dragged in images dont overlap properlyClément Foucault
2019-03-19Fix T61475 Particle edit does not render children if path step > 7Clément Foucault
2019-03-19Cleanup: comment blocksCampbell Barton
2019-03-16DRW: support clipping for armature bone axesCampbell Barton
2019-03-16DRW: support clipping for envelope armature draw typeCampbell Barton
2019-03-10Fix T60171: Hair Particles Not Displaying in ViewportClément Foucault
2019-03-07DRW: Fix hair OSX workaround having a cap limitClément Foucault
2019-03-05DRW: support clipping for bone vertsCampbell Barton
2019-03-04Preferences: Add option to disable edit-mode wire AntialiasingClément Foucault
2019-03-03Improve slightly the stability of wireframes in old GPUs from AMD.mano-wii
2019-03-01Hair Particle: Fix issue on OSX due to hardware accelerated subdivisionClément Foucault
2019-02-28DRW: use active color for face dotCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-22Sculpt Overlay: Fix mask drawn as flat shaded when smooth shading enabledClément Foucault
2019-02-21Fix T61791: Motion path step is not taken into accountJacques Lucke
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
2019-02-18Wireframe: Add workaround for osx wide wiresClément Foucault
2019-02-18Wireframe: Add depth offset to prevent zfighting of wireframe overlayClément Foucault
2019-02-18Wireframe: Refactor to use GL_LINES instead of triangles with alpha blendClément Foucault
2019-02-14DRW: use light wire for weight paint modeCampbell Barton
2019-02-14DRW: Increase weight paint wire depth biasCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-11Fix T61374 : vertex not visible/selectable if it is at objects originClément Foucault
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-08DRW: edit-mesh edge clipping broke in recent updateCampbell Barton
2019-02-07Edit Mode: Make active face hint part of the face colorClément Foucault
2019-02-07Edit Mesh: Rework new implementation and use geometry shader to draw linesClément Foucault
2019-02-07Edit Mode: Fix geometry shader workaround not respecting aspect ratioClément Foucault
2019-02-07DRW: support clipping for octahedral & box bonesCampbell Barton
2019-02-06DRW: Support edit-metaball clippingCampbell Barton
2019-02-06DRW: Support edit-curve clippingCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Edit Mesh: Add workaround for system that does not support wide linesClément Foucault
2019-02-05Edit Mesh: Fix some problem with new implementationClément Foucault
2019-02-05Edit Mesh: Remove old unused code and filesClément Foucault
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
2019-01-29DRW: support clipping for all lamp typesCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-26Cleanup: redundant definesCampbell Barton
2019-01-26DRW: support clipping for empty objectCampbell Barton
2019-01-25Cleanup: remove duplicated shaders that only added clipping checksCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-24Fix GPU linking Error.mano-wii