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AgeCommit message (Expand)Author
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-06Add missing weight paint vertex shaderLuca Rood
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-04-20Use theme vertex size for lattice & curve verticesCampbell Barton
2017-04-19Draw Manager: curve supportCampbell Barton
2017-04-19Edit Mode Engine: Fix shader compilation on AMD. Also fix Bweight display.Clément Foucault
2017-04-13Draw Manager: lattice editmode drawingCampbell Barton
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
2017-04-11Correct own error in adding colorsCampbell Barton
2017-04-10Object Engine: Fix Selected Group Objects color.Clément Foucault
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-04-03Infinite Grid: View angle fadeClément Foucault
2017-03-28New Outline: Fix ATI compile error.Clément Foucault
2017-03-27New Outline: make it countour the screen.Clément Foucault
2017-03-27New Outlines: fix upper edgeClément Foucault
2017-03-27New Grid: small modificationClément Foucault
2017-03-25New Grid : Feature parity with old grid.Clément Foucault
2017-03-25New Grid: Fix depth fighting and remove some unused variables.Clément Foucault
2017-03-22Object Mode Engine: New grid drawing.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-22Object Mode Outline: Changed algorithm a bit.Clément Foucault
2017-03-21Object Outline: trying something newClément Foucault
2017-03-20Object Mode Engine: New outline method.Clément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-18Fix shader compilation.Clément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-09Edit Mesh overlay: Ported Display Normals optionClément Foucault
2017-03-09Edit Mesh overlay: remove sizeNormal from ubo.Clément Foucault
2017-03-06Edit Mode overlay: OptimisationClément Foucault
2017-03-03Edit Mesh overlay: remove one extra buffer.Clément Foucault
2017-03-03Edit Mode overlay: backwire "ghost wireframe" with variable intensityClément Foucault
2017-03-02Edit Mesh overlay: pack normals with face centers.Clément Foucault
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault