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AgeCommit message (Expand)Author
2019-01-15Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLICampbell Barton
2019-01-14Object Mode: Outlines: Add support for thicker outlineClément Foucault
2019-01-14Cleanup: move comments above definitionsCampbell Barton
2019-01-12Viewport: Stereoscopy drawing is backDalai Felinto
2019-01-12Drawing API: shgroup_instance and shgroup_instance_alpha clarificationDalai Felinto
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
2019-01-11DRW: Fix texture paint crashing if object has no material slotClément Foucault
2019-01-113D View: use faded wire for set-scene objectsCampbell Barton
2019-01-113D View: use dupli wire color for shaded wire drawingCampbell Barton
2019-01-103D View: use faded color for dupli instance outlinesCampbell Barton
2019-01-103D View: use faded color for dupli instance wire & pointsCampbell Barton
2019-01-09Fix swapped active/selected lattice vertex colorCampbell Barton
2019-01-08Vertex Paint: support vertex maskingPhilipp Oeser
2019-01-04Cleanup: indentation (right shift)Campbell Barton
2019-01-023D View: use grid & all axes in axis-viewsCampbell Barton
2018-12-27Fix T59799: texture paint mode crash for object with no materials.Brecht Van Lommel
2018-12-24Fix T59799: crash entering texture paint mode.Brecht Van Lommel
2018-12-21Fix T59608: Curves invisible in object modeClément Foucault
2018-12-21Fix inconsistent/broken Cycles object visibility for instances.Brecht Van Lommel
2018-12-19Fix (unreported): Wireframe fails in the sculpt mode on some AMD GPUs.mano-wii
2018-12-19Fix T59273: Text object disappears when Fill Mode is set to NoneJacques Lucke
2018-12-19Fix T59237: Instancing on a path doesn't do anythingSergey Sharybin
2018-12-19Edit Mode: Show loose edges if in draw type is wireClément Foucault
2018-12-19Wireframe Overlay: Make use of colorTransform when transforming an objectClément Foucault
2018-12-18DRW: Cleanup / Renaming of mesh batch cache functionsClément Foucault
2018-12-18DRW: Fix flat object not being selectable in wireframe viewClément Foucault
2018-12-18Mesh Batch Cache: Port vertex paint surface to batch requestClément Foucault
2018-12-18Mesh Batch Cache: Port weight paint surface to batch requestClément Foucault
2018-12-18Weight Paint Overlay: Refactor wire drawingClément Foucault
2018-12-17DRW: Fix vertex paint using original object for batch cacheClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-14Curve Batch Cache: Add support for loose edges and curve/surf modifierClément Foucault
2018-12-14Wireframe: Fix wireframe color in edit mode for surfacesClément Foucault
2018-12-14Wireframe: Fix Object Viewport display "all edges" options not workingClément Foucault
2018-12-14Curve Batch Cache: Rework Implementation to use new batch requestClément Foucault
2018-12-14DRW: Simplify text edit drawingClément Foucault
2018-12-14fix relationship line always drawing from the parents originPhilipp Oeser
2018-12-14Fix T59347: Crash drawing empty imageCampbell Barton
2018-12-14Merge branch 'master' into blender2.8Campbell Barton
2018-12-11Edit Mesh: Make edit cage stick to the mesh when possibleClément Foucault
2018-12-11Cleanup: use BKE_object_* prefix for object APICampbell Barton
2018-12-11Object Mode: Make point clouds a bit less like uniform blobsClément Foucault
2018-12-10Edit Mesh: Opti: Reduce max_vertices in geometry shaderClément Foucault
2018-12-10Edit Mesh: Fix edges poking through the verts points in xray/seethrough modeClément Foucault
2018-12-10Edit Mesh: Make "fresnel effect" not transparent but mix between 2 colorsClément Foucault
2018-12-10DRW: Batch Cache: Mesh: Port edit mesh batches to batch request methodClément Foucault
2018-12-08Fix T58950: wireframe/orthographic/front/side/topview crash 2.8Clément Foucault
2018-12-07DRW: Remove the use of GPUTexture buffers for edit wire renderingClément Foucault