Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-28Cleanup: DRW: CodestyleClément Foucault
2019-05-28MeshAnalysis: Disable when XRay is turned onJeroen Bakker
2019-05-28Fix T65226 Crash on entering in Edit mode with ASAN buildClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Fix T65177: Camera frame visible in viewport renderJacques Lucke
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: Paint Overlays: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-24Edit Mesh: Change color behaviorClément Foucault
2019-05-22DRW: Remove some usage of DRW_viewport_matrix_getClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Fix T64965: crash using masks in texture paint modeBrecht Van Lommel
2019-05-22Fix T64499: edit mode display glitch on Intel HD 4x00 and Windows 7/8Brecht Van Lommel
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17DRW: Make fullscreen vertex shader position and uv without attributesClément Foucault
2019-05-17Fix face mask edge select drawingCampbell Barton
2019-05-173D View: Support texture paint mask clippingCampbell Barton
2019-05-15Code style cleanup: `make format`Dalai Felinto
2019-05-14Fix Shader compilation error on MacOS & some other platform/driverClément Foucault
2019-05-14Fix zfighting from edit mode face overlaysClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Fix T64574 : Weird shadow mesh glitches in viewportClément Foucault
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-05-10DRW: Remove ModelViewMatrix UsageClément Foucault
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Fix T64384 : Crash when switching to wireframe on tree_creature blendClément Foucault
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
2019-05-093D Grid: Use View UBO & small cleanupClément Foucault
2019-05-09Fix T64296 Z-axis overlay vanishes at scene origin in 3D ViewportClément Foucault
2019-05-09Overlay: Remove use of NormalMatrixClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08Overlay Mode: Use common_view_libClément Foucault
2019-05-08Wireframe: Refactor vertex shader to use less matricesClément Foucault
2019-05-08Object Overlay: Add dupli fast pathClément Foucault
2019-05-08Wireframe: Create dupli fast path using DRW_duplidata_getClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault
2019-05-02Fix T63997 Weird z-fight during weight paintClément Foucault