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AgeCommit message (Expand)Author
2018-05-22Cleanup: namingCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-15Depsgraph: Keep track of original particle systemSergey Sharybin
2018-05-15Particle edit: Move cache update to particle batch cache implementationSergey Sharybin
2018-05-15Particle edit: Re-cache edit path if it's NULLSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-15Particle edit: Fix missing hair edit after toggling edit modeSergey Sharybin
2018-05-15Fix T55078: Assert statementJeroen Bakker
2018-05-11Dar manager: Ignore non-particle-edit objects from particle modeSergey Sharybin
2018-05-11Fix crash going to edit mode of particles with copy on writeSergey Sharybin
2018-05-11Particle edit: Initial support of edit with copy-on-writeSergey Sharybin
2018-05-11Particle edit: Fix missing update after undoSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-11Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-09Draw manager: Implement point selection modes for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin
2018-05-09Draw manager: Start using more explicit API for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of particle edit modeSergey Sharybin
2018-05-09Draw manager: Ignore particles when object is in particle edit modeSergey Sharybin
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-08Cleanup: quiet warning, whitespaceCampbell Barton
2018-05-07Armature: Transparent Bone: Fix envelope not being alpha blended.Clément Foucault
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Fix bone axes not using bone color.Clément Foucault
2018-05-06Armature: Put passes in a struct easier to pass around.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
2018-05-05Armature: Outline: Fix outline detection in critical cases.Clément Foucault
2018-05-05Armature: Make bone outlines thickness variable.Clément Foucault
2018-05-05Armature: Set outline width to 2.0.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-05Groups: remove drawing group objects in a different color.Brecht Van Lommel
2018-05-03Metaball: Move handles shader to draw/modes/shader and reference them in draw...Germano
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: Envelope: Optimize outline shader.Clément Foucault
2018-05-02Armature: Envelope: Revisit envelope drawing again.Clément Foucault
2018-05-02GPUShader: Remove unused envelope shaders.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault