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AgeCommit message (Expand)Author
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-28Draw relationship lines for rigid body constraintsSybren A. Stüvel
2018-06-24Object Mode: Add Shape visual for spot and point lampsClément Foucault
2018-06-24Wireframe Overlay: Add back the per edge hidingClément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
2018-06-183D View: support outline overlay optionCampbell Barton
2018-06-17Edit Mesh: Fix buggy occlusion when in xray mode.Clément Foucault
2018-06-17Edit Mesh: tweak active face edge widthCampbell Barton
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-17Outlines: Don't draw Xray mode outlines in material or render modeClément Foucault
2018-06-16Edit Mesh: Simplify the overlay shader.Clément Foucault
2018-06-16Edit Mode: Fix bad display of edges when limit selection mode is Off.Clément Foucault
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton
2018-06-15Cleanup: warningCampbell Barton
2018-06-15MeshEditMode: refactorJeroen Bakker
2018-06-14Cleanup: styleCampbell Barton
2018-06-14Edit Mesh: Fix blending function of edgesClément Foucault
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-14T55456 EditMeshModeJeroen Bakker
2018-06-13T55456: EditDrawModeJeroen Bakker
2018-06-13Revert "T55456: EditDrawMode"Jeroen Bakker
2018-06-13T55456: EditDrawModeJeroen Bakker
2018-06-13T55456: EditMode DrawingJeroen Bakker
2018-06-11Outlines: Make Xray outlines 2px thick instead of 3pxClément Foucault
2018-06-11Outlines: Make outlines in xray mode not occluded.Clément Foucault
2018-06-10Workbench: Xray: Add selected/active non-occluded outlinesClément Foucault
2018-06-10Experimental Tweak: Only show relationship lines between objects when either ...Joshua Leung
2018-06-10Viewport: "Show Relationship Lines" overlay toggle is now respected by Object...Joshua Leung
2018-06-07Wireframe: Fix edges or non manifold meshes not showing.Clément Foucault
2018-06-07Wireframe: Change / Optimize the limited wireframe visibility option.Clément Foucault
2018-06-07Wireframe: Frustum cull them.Clément Foucault
2018-06-07Armature: Fix flickering outline on planar custom bones.Clément Foucault
2018-06-07Draw: Don't take cache existence into account for draw typeSergey Sharybin
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-07Bone selection: user control contrastJeroen Bakker
2018-06-06Particle edit: Fix crash when trying to edit particles without cacheSergey Sharybin
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
2018-06-04Wireframe: Lower line thickness and front color blending.Clément Foucault
2018-06-03DRW: Hair: Add additionnal subdivision smoothing support.Clément Foucault
2018-06-03Wireframe: Optimization for intel GPUs.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-31Overlay: Add Wireframe overlay.Clément Foucault
2018-05-30Cleanup: whitespaceCampbell Barton
2018-05-30Object Mode: Add Texture space visualization.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-29For 2.8, bring back debug mode indices display.Howard Trickey