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AgeCommit message (Expand)Author
2019-03-03Improve slightly the stability of wireframes in old GPUs from AMD.mano-wii
2019-03-01Fix T62047 New wireframes missing fresnel effectClément Foucault
2019-03-01Hair Particle: Fix issue on OSX due to hardware accelerated subdivisionClément Foucault
2019-02-28GPencil: Remove dummy marker for Grease Pencil objectsAntonioya
2019-02-28DRW: use active color for face dotCampbell Barton
2019-02-27Armature: Make selection only work on outlines in wireframe modeClément Foucault
2019-02-27Armature: Remove the Transparent Bone overlay optionClément Foucault
2019-02-27Armature: Force Transparent bone in wireframe display type/modeClément Foucault
2019-02-27DRW: disable wide edges when face-dots are usedCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
2019-02-23Cleanup: quiet undeclared variable warningCampbell Barton
2019-02-22Multires: Support smooth shading when sculptingSergey Sharybin
2019-02-22Wireframe: Add object and random coloring option in wireframe modeClément Foucault
2019-02-22Sculpt Overlay: Fix mask drawn as flat shaded when smooth shading enabledClément Foucault
2019-02-21Fix T61791: Motion path step is not taken into accountJacques Lucke
2019-02-20Cleanup: styleCampbell Barton
2019-02-19Fix T61701: Orthographic Viewpoints Hidden GridSebastian Parborg
2019-02-19Cleanup: rename parent_origin_eval to parent_display_originCampbell Barton
2019-02-19DNA: rename select_color -> select_idCampbell Barton
2019-02-19DNA: rename Object.col -> colorCampbell Barton
2019-02-18Wireframe: Fix selection broken since recent wireframe refactorClément Foucault
2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
2019-02-18Overlay: Remove extra contour drawing in wireframe modeClément Foucault
2019-02-18Edit Mesh: CleanupClément Foucault
2019-02-18Sculpt Draw: Add support for wireframe geometryClément Foucault
2019-02-18Wireframe: Add workaround for osx wide wiresClément Foucault
2019-02-18Wireframe: Fix Artifacts with MSAAClément Foucault
2019-02-18Wireframe: Add depth offset to prevent zfighting of wireframe overlayClément Foucault
2019-02-18Wireframe: Refactor to use GL_LINES instead of triangles with alpha blendClément Foucault
2019-02-18Cleanup: move 'orig' into Object_Runtime structCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-17Cleanup: rename Mesh.edit_btmesh -> edit_meshCampbell Barton
2019-02-16DNA: rename near/far -> clip_start/clip_endCampbell Barton
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-14DRW: use light wire for weight paint modeCampbell Barton
2019-02-14DRW: Increase weight paint wire depth biasCampbell Barton
2019-02-14Cleanup: vertex painting variable useCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-11Fix T61374 : vertex not visible/selectable if it is at objects originClément Foucault
2019-02-11Cleanup: move runtime vars into Camera_RuntimeCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-08DRW: edit-mesh edge clipping broke in recent updateCampbell Barton
2019-02-07Edit Mode: Draw Vertices after edgesClément Foucault
2019-02-07Edit Mode: Reduce number of edges drawnClément Foucault
2019-02-07Edit Mode: Make active face hint part of the face colorClément Foucault
2019-02-07Edit Mesh: Rework new implementation and use geometry shader to draw linesClément Foucault
2019-02-07Edit Mode: Fix geometry shader workaround not respecting aspect ratioClément Foucault