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AgeCommit message (Expand)Author
2017-04-07OpenGL: transition away from GL_QUADSMike Erwin
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-06Fix building without clay engineCampbell Barton
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-04Cleanup: avoid long lines (search tools complain!)Campbell Barton
2017-04-03Draw Manager: Fix engine_type not setClément Foucault
2017-04-03Infinite Grid: View angle fadeClément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-04-03Object Engine: Fix multi user lamp data display bug.Clément Foucault
2017-04-03Draw Manager: Fix Cache timersClément Foucault
2017-04-03Draw Manager: Fix glBlitFramebuffer errorClément Foucault
2017-04-03Eevee: LTC area lightsClément Foucault
2017-04-01Blender 2.8: Hook of layer collections evaluation in DEGSergey Sharybin
2017-04-01Fix crash in draw manager when no object activeDalai Felinto
2017-03-31Eevee: Codestyle, optimisation and a few fixesClément Foucault
2017-03-30Layers: use IDProperty and override collection properties systemDalai Felinto
2017-03-30Prevent crash on weight paintDalai Felinto
2017-03-30fix build on Mac/clangMike Erwin
2017-03-30Eevee: Diffuse Light (2/2) and GGX low quality lightsClément Foucault
2017-03-30Eevee: fix HDR bufferClément Foucault
2017-03-28Eevee: Diffuse Lights (1 / 2)Clément Foucault
2017-03-28New Outline: Fix warning.Clément Foucault
2017-03-28New Outline: Fix ATI compile error.Clément Foucault
2017-03-27New Outline: make it countour the screen.Clément Foucault
2017-03-27New Outlines: fix upper edgeClément Foucault
2017-03-27New Grid: small modificationClément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-25Draw Manager: fix glitches when setting 3d cursor position by click.Clément Foucault
2017-03-25New Grid : Feature parity with old grid.Clément Foucault
2017-03-25New Grid: Fix depth fighting and remove some unused variables.Clément Foucault
2017-03-25Clay Engine: CleanupClément Foucault
2017-03-23GLSL viewport: Fix shader compilation error.Clément Foucault
2017-03-22Object Mode Engine: New grid drawing.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-22OpenGL: load projection matrix with new APIMike Erwin
2017-03-22Object Mode Outline: Changed algorithm a bit.Clément Foucault
2017-03-22OpenGL: convert to new matrix API (part 5)Mike Erwin
2017-03-21Object Outline: trying something newClément Foucault
2017-03-21Object Mode Engine: Support for active color.Clément Foucault
2017-03-20Edit Mode Engine: Remove unecessary matrix.Clément Foucault
2017-03-20Object Mode Engine: New outline method.Clément Foucault
2017-03-20Draw module: code style, encapsulate static varsClément Foucault
2017-03-18Object Mode: Add stencil test to remove object outlines inside the silouhette.Clément Foucault
2017-03-18Fix shader compilation.Clément Foucault
2017-03-18Eevee: Initial commitClément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault