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AgeCommit message (Expand)Author
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-18Eevee: Fix GPUShader not free.Clément Foucault
2017-05-18Draw Manager: Fix buffer reuse.Clément Foucault
2017-05-18Draw Manager: Fix instancing. Again.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18DwM: Armature: refine drawing condition of envelope distance outline.Bastien Montagne
2017-05-18Re-use vertex position VBO in weight-paint modeCampbell Barton
2017-05-18Cleanup: simplify material checks w/ clay engineCampbell Barton
2017-05-18Cleanup: use pre-defined STRINGIFY macroCampbell Barton
2017-05-18Draw Manager: Fix instancing.Clément Foucault
2017-05-18Eevee: Refactor shaders definesClément Foucault
2017-05-18Eevee: fix bug with postprocess buffer sharing.Clément Foucault
2017-05-18Eevee: Some changes to default shader.Clément Foucault
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-05-17Fix typo in hair shader view vectorLuca Rood
2017-05-17Fix T51535: View vector inverting in pespective/orthoLuca Rood
2017-05-17Fix annoying warning about unused debug var in release builds.Bastien Montagne
2017-05-17DwM: Armature: fix bone distance outline drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17DWM: reuse position VBO for vpaint select overlayCampbell Barton
2017-05-17Fix weight-painting out of facemask mode w/ hidden facesCampbell Barton
2017-05-17Fixup on weightpaint shader after rBfabd55a5e9Dalai Felinto
2017-05-17Clay hair: use builtin reflect functionDalai Felinto
2017-05-17DWM: hide hidden verts in weight-paint modeCampbell Barton
2017-05-17Cleanup: line lengthCampbell Barton
2017-05-17DWM: minor changes to face-flag useCampbell Barton
2017-05-17Correct own error in copying vertex color to VBO'sCampbell Barton
2017-05-17DWM: don't use engine drawing for paint modesCampbell Barton
2017-05-17DWM: correct unselected face overlayCampbell Barton
2017-05-17DWM: use DRWContextState.obactCampbell Barton
2017-05-17DWM: Initial support vert & weight hidden facesCampbell Barton
2017-05-17Cleanup: quiet warningCampbell Barton
2017-05-17DWM: use generic header for DRWCallCampbell Barton
2017-05-17Cleanup: group VBO attributes in a structCampbell Barton
2017-05-17Cleanup: clarify select terminologyCampbell Barton
2017-05-17DWM: write mesh data to the VBO directlyCampbell Barton
2017-05-17DWM: Add obact for convenienceCampbell Barton
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-05-16Draw Manager: Add support for instance Batch.Clément Foucault
2017-05-16Draw Manager: support render only mode.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Improve debugClément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-16Fix crash when particle display is below 100%Luca Rood
2017-05-16Minor cleanup in clay_engine.cLuca Rood
2017-05-16Draw Manager: Small cleanup on bool and bitwiseDalai Felinto
2017-05-16Clay/Hair: Only show hair when in object modeDalai Felinto