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AgeCommit message (Expand)Author
2017-03-06Edit Mode overlay: OptimisationClément Foucault
2017-03-05Clay Engine: support draw callbacksClément Foucault
2017-03-05Edit Mode overlay: fix clear color, and possibly a crash.Clément Foucault
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-03Edit Mesh overlay: remove one extra buffer.Clément Foucault
2017-03-03Edit Mode overlay: backwire "ghost wireframe" with variable intensityClément Foucault
2017-03-03Draw Manager: Changed buffer uniform api.Clément Foucault
2017-03-03clean up clay vertex shaderMike Erwin
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-02Edit Mesh overlay: pack normals with face centers.Clément Foucault
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlay: Added theme color via UBO.Clément Foucault
2017-03-02Edit Mode overlay: fast navigateClément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-28Draw Manager: Fix ortho grid in front of overlays.Clément Foucault
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
2017-02-26Clay Engine: Replace if() by assert()Clément Foucault
2017-02-26Clay Engine: Edit mesh overlaysClément Foucault
2017-02-26Fix compiler warnings on macOS / clang / c++11.Brecht Van Lommel
2017-02-24Silence warnings in draw_armature.cDalai Felinto
2017-02-24Clay Engine: fix format (3D instead of 2D)Clément Foucault
2017-02-22Cleanup: StyleJulian Eisel
2017-02-22Clay Engine: Started Armature drawingClément Foucault
2017-02-22Clay Engine: Renaming shader.Clément Foucault
2017-02-22Clay Engine: Fix Memory Leak.Clément Foucault
2017-02-19Clay Engine: Use G.debug_value to test cache performanceClément Foucault
2017-02-18Fix crash introduced in engine separation (50fb3ea3)Dalai Felinto
2017-02-17Fix building without Clay engine.Bastien Montagne
2017-02-17Follow up on mode engine code separationDalai Felinto
2017-02-17Clay Engine: Separate mode drawing to different files/engines.Clément Foucault
2017-02-16Clay Engine: Fix Cursor too boldClément Foucault
2017-02-16Clay Engine: Hidden wireClément Foucault
2017-02-16Clay Engine: Wire and Backface cull collection settings.Clément Foucault
2017-02-16Clay Engine: Fix grid not showing.Clément Foucault
2017-02-15Clay Engine: New collection settings (not working yet)Clément Foucault
2017-02-15Clay Engine: Replace Manual depth test by depth copy.Clément Foucault
2017-02-15Clay Engine: Support vertex normals (smooth shading), no face normals yet.Clément Foucault
2017-02-15Clay Engine: draw SpeakerClément Foucault
2017-02-15Clay Engine: Fix Grid depth write.Clément Foucault
2017-02-15Clay Engine: drawaxis names drawn with shaders & instanceClément Foucault
2017-02-15Clay Engine: Fix empty drawingClément Foucault
2017-02-15Clay Engine: new draw_view.c containing all dynamic drawing routines.Clément Foucault
2017-02-14Layer Macros: create the instance as part of the macroDalai Felinto
2017-02-13Layers: Per-Collection edit mode parsingDalai Felinto
2017-02-11GPU shaders / Clay engine : small renaming / cleanupClément Foucault
2017-02-11Clay Engine: fix instancing (again)Clément Foucault
2017-02-11Clay Engine: converted Empties to the new instancing methodClément Foucault
2017-02-11Clay Engine: Small instancing fixesClément Foucault
2017-02-11Clay Engine: Convert Lamp to use new instancing feature.Clément Foucault