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AgeCommit message (Expand)Author
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-18Cleanup: conform headers to have license firstCampbell Barton
2019-02-17Cleanup: rename Mesh.edit_btmesh -> edit_meshCampbell Barton
2019-02-16DNA: rename near/far -> clip_start/clip_endCampbell Barton
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
2019-02-15Cleanup: More obvious name for the flagSergey Sharybin
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-14DRW: use light wire for weight paint modeCampbell Barton
2019-02-14DRW: Increase weight paint wire depth biasCampbell Barton
2019-02-14Cleanup: vertex painting variable useCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-13Cleanup: unused variableCampbell Barton
2019-02-12Edit Mode: Fix element selection on some old AMD GPUsmano-wii
2019-02-11Fix: Eevee SSS not rendering as expectedClément Foucault
2019-02-11Fix T61374 : vertex not visible/selectable if it is at objects originClément Foucault
2019-02-11Cleanup: move runtime vars into Camera_RuntimeCampbell Barton
2019-02-11DNA: remove Object.display structCampbell Barton
2019-02-11Cleanup: comment indentation & spellingCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-08DRW: edit-mesh edge clipping broke in recent updateCampbell Barton
2019-02-07Fix crash drawing loose vertex from recent changesCampbell Barton
2019-02-07Edit Mode: Draw Vertices after edgesClément Foucault
2019-02-07Edit Mesh: Only draw vertices onceClément Foucault
2019-02-07Edit Mode: Reduce number of edges drawnClément Foucault
2019-02-07Edit Mode: Fix edge partially displayed as selected with modifier previewClément Foucault
2019-02-07Edit Mode: Make active face hint part of the face colorClément Foucault
2019-02-07Edit Mesh: Rework new implementation and use geometry shader to draw linesClément Foucault
2019-02-07Edit Mode: Fix geometry shader workaround not respecting aspect ratioClément Foucault
2019-02-07GP: Reduce render noise pixel in blend bordersAntonioya
2019-02-07GP: Cleanup blend pixel functionAntonioya
2019-02-07DRW: support clipping for octahedral & box bonesCampbell Barton
2019-02-06DRW: Support edit-metaball clippingCampbell Barton
2019-02-06DRW: Support edit-curve clippingCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Fix T61204: Can't select Camera in stereoscopy modeDalai Felinto
2019-02-05Edit Mode: Increase depth Bias for verticesClément Foucault
2019-02-05Edit Mode: Fix loose edges edit mode normal display brokenClément Foucault
2019-02-05Edit Mode: Fix Xray edit mode broken due to recent refactorClément Foucault
2019-02-05Edit Mesh: Add workaround for system that does not support wide linesClément Foucault
2019-02-05Edit Mesh: Fix some problem with new implementationClément Foucault
2019-02-05Edit Mesh: Remove old unused code and filesClément Foucault
2019-02-05Edit Mesh: Refactor Edit cage drawing to use old style drawingClément Foucault
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
2019-02-03Cleanup: trailing commasCampbell Barton
2019-02-02Cleanup: use G_FLAG_*/G_FILE_* for G.f/fileflagsCampbell Barton
2019-02-01Color management: change view transform for color pickers and display modes.Brecht Van Lommel
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton