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AgeCommit message (Expand)Author
2017-06-13CMake: add missing includesCampbell Barton
2017-06-12Rename probe to light-probeCampbell Barton
2017-06-12Fix crash drawing non-mesh geometryCampbell Barton
2017-06-10Draw Cache: fix probe vbo sizeClément Foucault
2017-06-10Probe: Small UI improvmentsClément Foucault
2017-06-10Eevee:Uuse compressed format for probes.Clément Foucault
2017-06-10Eevee: Probe: fix roughness bug and optimize probe evaluation.Clément Foucault
2017-06-10Probe: Add object mode volume visualisationClément Foucault
2017-06-10Probe: Remove Bounding Box parameter.Clément Foucault
2017-06-09Eevee: Add parallax correction to probe reflectionsClément Foucault
2017-06-09Draw Manager: stop using stack memory!Dalai Felinto
2017-06-09Eevee: Fix crash when saving file / opengl render.Clément Foucault
2017-06-09Probe: Add influence display and rework UI.Clément Foucault
2017-06-09Probes: Add more parameters.Clément Foucault
2017-06-09Eevee: First commit of Probe support.Clément Foucault
2017-06-09Draw Manager: Add request redraw method.Clément Foucault
2017-06-09Draw Manager: Add support for temporary matrix override.Clément Foucault
2017-06-09Draw Manager, GPUTexture: Add support for binding individual cubeface to fram...Clément Foucault
2017-06-09Probe: Add initial visualisationClément Foucault
2017-06-09Eevee: Fix normal orientation on default shader.Clément Foucault
2017-06-08Remove selection color from the baseSergey Sharybin
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgra...Luca Rood
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-06Eevee: Fix shader compilation issue.Clément Foucault
2017-06-06Draw Manager: Prevent misuse of static draw contextDalai Felinto
2017-06-06Draw manager: visibility of objects centers to mimic old 2.7x behaviourDalai Felinto
2017-06-06Make particle size follow world space instead of screen spaceLuca Rood
2017-06-05Eevee: Optimize scene with a large number of objects.Clément Foucault
2017-06-05DwM: skip background-set objects w/ selectionCampbell Barton
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault
2017-06-04Eevee: Modify Blue Noise.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: fix bad eye vector and get rid of two uniformClément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Fix for crash/error drawing duplisCampbell Barton
2017-06-02Initial implememtation for dupli objectsDalai Felinto
2017-06-02Suppress assert for meshes with no facesCampbell Barton
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-06-02DEG: Add per object update flag for Depsgraph.Clément Foucault
2017-06-01Fix custom-bone display-at optionCampbell Barton
2017-06-01Resolve assert in weight paint mode w/ no weightsCampbell Barton
2017-05-31DwM: Show wire only mesh objectsCampbell Barton
2017-05-31Fix bone selection (index can't skip hidden bones)Campbell Barton
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault