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AgeCommit message (Expand)Author
2018-10-11Cleanup: indentationCampbell Barton
2018-10-11GP: New Glow Shader FX (wip)Antonioya
2018-10-10Fix runtime error: shift of uintDalai Felinto
2018-10-10Fix T57130: Crash when running 'set active object as camera' on an emptyPhilipp Oeser
2018-10-10Modifier: Fix cage option for deform modifiersCampbell Barton
2018-10-09Eevee: Lights: Bump the minimum area light sizeClément Foucault
2018-10-09Eevee: Volume: Fix incorrect Light intensity compared to cyclesClément Foucault
2018-10-09Fix T57097: Crash when adding a Texture Slot in Texture Paint modeClément Foucault
2018-10-09Eevee: Fix crash with defered compilation and volumetric shadersClément Foucault
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-10-09DRW: Fix volume visibility when object draw type is wire or bboxClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
2018-10-09Cleanup: namingCampbell Barton
2018-10-09GP: New Canvas offset parametersAntonioya
2018-10-08GP: New automatic adaptative UVs parameterAntonioya
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-08EEVEE: Fix unpremultiplied alpha in render resultClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
2018-10-08Edit Mesh: basic show in edit mode supportCampbell Barton
2018-10-08Edit Mesh: use deformed mesh w/ face-dot & normalsCampbell Barton
2018-10-08Cleanup: use DRW_object_is_* for object checksCampbell Barton
2018-10-05Add a new B-Bone Custom Handle type that uses the handle bone direction.Alexander Gavrilov
2018-10-05Vertex Paint: multiply vertex paint overlayJacques Lucke
2018-10-05Redefine the Relative custom B-Bone handle type to be more reasonable.Alexander Gavrilov
2018-10-05GP: Cleanup names and codeAntonioya
2018-10-05Cleanup: styleCampbell Barton
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
2018-10-04Fix T56268: display the correct rest shape for B-Bones in Edit Mode.Alexander Gavrilov
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-04Fix T57040 Mesh Disappearing after exiting edit mode in sculptClément Foucault
2018-10-04Fix T56992 caused by typo in previous fixClément Foucault
2018-10-04Fix UV select tools not refreshingCampbell Barton
2018-10-04DRW: minor tweaks to mode checkingCampbell Barton
2018-10-04Cleanup: styleCampbell Barton
2018-10-03GP: Show 3D cursor in draw modeAntonioya
2018-10-03GP: Hide different UI elements depending of modeAntonioya
2018-10-03GP: Allow canvas grid with different scales in X/YAntonioya
2018-10-03GP: Allow 0 subdivisions for canvas gridAntonioya
2018-10-03GP: Hide the origin when enable originsAntonioya
2018-10-03GP: Hide dummy and cursor in drawing modeAntonioya
2018-10-03Pose Mode: Add back IK Degrees of freedom displayClément Foucault
2018-10-03Fix T56992: OpenGL Render Engine ignores Transparent BackgroundClément Foucault
2018-10-03DRW: Fix assert in texture paintClément Foucault
2018-10-03Units: Support for fixed unitsJacques Lucke
2018-10-03Cleanup: styleCampbell Barton
2018-10-02Fix weight drawing in Edit Mode by using the Weight Paint shader.Alexander Gavrilov
2018-10-02GP: Redo blur z-depth fixAntonioya
2018-10-02GP: Cleanup shaderAntonioya