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AgeCommit message (Expand)Author
2022-02-25EEVEE: Simplify Hi-Z pass by porting it to a single pass compute shaderClément Foucault
2022-02-25DRW: Add simple texture view wrappers to draw::TextureClément Foucault
2022-02-25Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-25GPUTexture: Use immutable storageClément Foucault
2022-02-24Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-24EEVEE: Fix crash when shadow caster count is reduced to 0.Clément Foucault
2022-02-23CMake: include missing filesCampbell Barton
2022-02-22EEVEE: Fix no shadow optionClément Foucault
2022-02-22EEVEE: Shadow: Improve the case of directional shadowmaps in ortho viewClément Foucault
2022-02-22Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-22Fix T93784: text and curve objects have no motion blurJacques Lucke
2022-02-22Cleanup: clang-formatCampbell Barton
2022-02-22Cleanup: Use curves wrapperHans Goudey
2022-02-21Merge branch 'blender-v3.1-release'Alexander Gavrilov
2022-02-21Workbench: Fix missing world_data ubo during opaque prepassClément Foucault
2022-02-21Merge remote-tracking branch 'origin/blender-v3.1-release'Sybren A. Stüvel
2022-02-21EEVEE: Fix build on MSVCClément Foucault
2022-02-21Fix T95871: Non-float textures report as float.Jeroen Bakker
2022-02-21EEVEE: Shadow: Fix out of bound access in page_list stageClément Foucault
2022-02-21EEVEE: Shadow: Add debug visual for the page cacheClément Foucault
2022-02-21EEVEE: Shadow: Fix defrag phaseClément Foucault
2022-02-20EEVEE: Shadow: Use debug_view for debug passClément Foucault
2022-02-20EEVEE: Shadows: Fix 2 small imprecisionClément Foucault
2022-02-20EEVEE: Shadow: Improve debugClément Foucault
2022-02-20DRW: Debug print: add support for multithread printingClément Foucault
2022-02-20EEVEE: Shadow: Revisit the cache systemClément Foucault
2022-02-19DRW: Add optional name to storage buffersClément Foucault
2022-02-19Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-18EEVEE: Shadow: Avoid loosing cached tiles updates in LOD levelsClément Foucault
2022-02-18EEVEE: Shadow: Avoid missing a load because of float imprecisionClément Foucault
2022-02-18EEVEE: Improve shadow debugClément Foucault
2022-02-18EEVEE: Fix shader compilationClément Foucault
2022-02-18EEVEE: Shadows: Compute max tile LOD visibilityClément Foucault
2022-02-18EEVEE: Shadow: Add render page list to simplify the execution modelClément Foucault
2022-02-18Cleanup: EEVEE Remove NULL in .cc filesClément Foucault
2022-02-18EEVEE: Fix use_scene_lights optionClément Foucault
2022-02-18DRW: Port draw_debug_lib to shader infoClément Foucault
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
2022-02-18Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-18Curves: add initial edit mode supportKévin Dietrich
2022-02-18Fix strict compilation warningsSergey Sharybin
2022-02-18Curves: initial brush system integration for curves sculpt modeJacques Lucke
2022-02-18Cleanup: Use compact license header.Jeroen Bakker
2022-02-18Merge branch 'blender-v3.1-release'Jeroen Bakker
2022-02-18Fix T95809: Check color space changes to refresh image engine.Jeroen Bakker
2022-02-18Image Engine: Store image usage to identity changes.Jeroen Bakker
2022-02-17Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-17Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-17Fix T95827: vertex groups do not display correctly with GPU subdivisionKévin Dietrich
2022-02-17Fix vertex groups not rendering properly with GPU subdivisionKévin Dietrich