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AgeCommit message (Expand)Author
2022-08-26Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-26Fix T100602: Incoming Vector in world shader for Eevee is invertedPhilipp Oeser
2022-08-26Cleanup: spelling in comments, formatCampbell Barton
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-19Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-19Fix build error on mips64el architectureBrecht Van Lommel
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Cleanup: Fix outdated comments referring to DispListHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16Cleanup: some refactoring in mapped mesh extractionBrecht Van Lommel
2022-08-16Fix error/crash in hidden edge drawing after recent changesBrecht Van Lommel
2022-08-16Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-16Fix T98773: GPU subdivision issues with UV editor displayBrecht Van Lommel
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-16Sculpt: Improve sculpt debug drawJoseph Eagar
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-14DRW: Add intersection and shape libraries for GLSLClément Foucault
2022-08-14DRW: Debug: Fix `print` templateClément Foucault
2022-08-14DRW: Debug: Fix drw_debug_sphere not positioning and scaling the sphereClément Foucault
2022-08-14GPencil: Engine: Make GL lights declaration optionalClément Foucault
2022-08-12Cleanup: replace term face with polyCampbell Barton
2022-08-11Mesh: Move hide flags to generic attributesHans Goudey
2022-08-11Cleanup: spelling in commentsCampbell Barton
2022-08-11License headers: add missing license headerCampbell Barton
2022-08-10Realtime Compositor: Allow in material preview modeOmar Emara
2022-08-10Realtime Compositor: Fix clang tidy warningsOmar Emara
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
2022-08-10Cleanup: spellingCampbell Barton
2022-08-10Cleanup: formatCampbell Barton
2022-08-10DRW: DebugDraw: Fix unguarded drw_debug_draw()Clément Foucault
2022-08-09Cleanup: MIscellaneous improvements to pointcloud draw cacheHans Goudey
2022-08-09Cleanup: Remove file mistakenly kept in C++ conversionHans Goudey
2022-08-09Cleanup: Move draw_cache_impl_pointcloud.c to C++Hans Goudey
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault