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AgeCommit message (Expand)Author
2017-10-02Eevee : Light Grid : Init grid to black instead of world color.Clément Foucault
2017-10-01Compile fixes for MSVC:Andrea Weikert
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
2017-09-30Eevee: LightGrid: Fix progressive rendering.Clément Foucault
2017-09-30Object Mode : Add probes data outlines and selectabilityClément Foucault
2017-09-30DRWCache: Add a new regular Quad buffer.Clément Foucault
2017-09-28Eevee: Probe Grid: Clear Grid buffers with world diffuse coefs.Clément Foucault
2017-09-28Eevee: Probe Grid: Add "progressive rendering"Clément Foucault
2017-09-27Eevee : TAA : Fix conflict with outlines.Clément Foucault
2017-09-27Object Mode Engine: Small cleanupClément Foucault
2017-09-27Eevee : TAA : Change post process chain to allow more flexibilityClément Foucault
2017-09-27Eevee: Use fmod instead of floor.Clément Foucault
2017-09-26Eevee: Fix bug with cubemap shadows.Clément Foucault
2017-09-26Eevee: Fix broken World probe.Clément Foucault
2017-09-26Eevee: TAA: Remove 32 sample limit.Clément Foucault
2017-09-26BLI_rand : Make use of BLI_halton and BLI_hammersleyClément Foucault
2017-09-26Eevee : Fix regression : Refraction not workingClément Foucault
2017-09-26DRW : Fix Compiler WarningClément Foucault
2017-09-26Eevee : Fix compilation warning on intel.Clément Foucault
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25Eevee: Fix SSR in orthographic view.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-09-22Object Mode : Add Outline FXAAClément Foucault
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
2017-09-22Object Mode: Fix outline getting darker during expand steps.Clément Foucault
2017-09-22Edit Mode : Bias Face dot positionClément Foucault
2017-09-22Edit Mesh Mode : Make line smoother.Clément Foucault
2017-09-21DRW: Fix regressionClément Foucault
2017-09-21Revert "Fix T52855: Eevee: viewport artifacts"Clément Foucault
2017-09-21Fix T52855: Eevee: viewport artifactsDalai Felinto
2017-09-21Eevee: Fix wrong MEM_callocN allocation sizeDalai Felinto
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-16DRW: Fix Ubo binding logic and improve Texture binding logicClément Foucault
2017-09-15Eevee: Fix T52738: Probes are black.Clément Foucault
2017-09-14DRW: Fix texture binding logic.Clément Foucault
2017-09-13Eevee: Fix AO disappearing when updating Probe Grids.Clément Foucault
2017-09-13Eevee: Fix T52357 : SSRefraction broken after adding probeClément Foucault
2017-09-13DRW: Fix incorrect Ubo BindClément Foucault
2017-09-13Eevee: Get rid of glitchy black SSR.Clément Foucault
2017-09-13Cleanup: use safe free macro & commentsCampbell Barton
2017-09-13DRW: Fix leak (2nd attempt) cause by texture "state" trackingClément Foucault
2017-09-13DRW: Fix memleak in release mode.Clément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault
2017-09-12Eevee: Fix T52510: assert with volume defines.Clément Foucault
2017-09-12Eevee: Fix extinction of Light parallel to views.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault