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AgeCommit message (Expand)Author
2021-11-03Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-03Cleanup: spellingCampbell Barton
2021-11-02Fix: Build error on windows.Ray Molenkamp
2021-11-02Removed compilation warning nullptr check in image engine.Jeroen Bakker
2021-11-02Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-02Images: refactor how failed image load attempts are rememberedJacques Lucke
2021-11-02Merge branch 'blender-v3.0-release'Philipp Oeser
2021-11-02Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-02Cleanup: clang-tidyCampbell Barton
2021-11-02Fix T92608: Image Editor does not display stereo imagesPhilipp Oeser
2021-11-02UI: always show the cursor while transforming the cursorCampbell Barton
2021-11-02Cleanup: Change image engine to CPP.Jeroen Bakker
2021-11-01Pointcloud selection supportJarrett Johnson
2021-11-01Pointcloud selection supportJarrett Johnson
2021-11-01Revert "Pointcloud selection support"Clément Foucault
2021-11-01Pointcloud selection supportJarrett Johnson
2021-11-01Cleanup: spelling, use C commentsCampbell Barton
2021-10-27Fix T88443: Lattice still shows edges with "Bounds" display typePhilipp Oeser
2021-10-27Cleanup: clang-format, clang-tidy, spellingCampbell Barton
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-26XR: View adjustments for variable viewer scalePeter Kim
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-20Cleanup: sort cmake file listsCampbell Barton
2021-10-20Cleanup: trailing space, use single quotes for enumsCampbell Barton
2021-10-18Fix T92250 EEVEE: Render crash with Motion Blur and OverscanClément Foucault
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-15Cleanup: Commonize code for checking scene lights/world settingsJesse Yurkovich
2021-10-15Fix T92226 EEVEE: AO misaligned on first sampleClément Foucault
2021-10-14GPUTexture: Fix assert when using stereo viewport with EEVEEClément Foucault
2021-10-14Fix T91398 Overlay: Camera BG jitter offset (regression)Clément Foucault
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
2021-10-14Cleanup: clang-tidy, clang-format & spellingCampbell Barton
2021-10-13Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection PlaneClément Foucault
2021-10-13Cleanup: Remove data duplication from SMAA lookup tablesJesse Yurkovich
2021-10-12Fix T91981: Crash when using operators that needs scene depthClément Foucault
2021-10-12XR Controller Support Step 4: Controller DrawingPeter Kim
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
2021-10-06Cleanup: rename BKE_font.h -> BKE_vfont.hCampbell Barton
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-05Cleanup: Clang tidyHans Goudey
2021-10-05Fix memory leak when running test cases.Jeroen Bakker
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-10-03Cleanup: spelling in commentsCampbell Barton
2021-09-29UV Editor: Grid and snapping improvementsSiddhartha Jejurkar
2021-09-27Cleanup: spelling in commentsCampbell Barton
2021-09-24Codestyle: Add brackets around body of if statements.Jeroen Bakker
2021-09-24Cleanup: clang formatPhilipp Oeser