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AgeCommit message (Expand)Author
2018-11-12Eevee: Fix ESM not working after a certain distanceClément Foucault
2018-11-12Eevee: Fix lamps shadows not updating correctlyClément Foucault
2018-11-12Cleanup: minor gpencil changesCampbell Barton
2018-11-09Multi-Objects Metaball: Selection refactor - fix pick and box selectionDalai Felinto
2018-11-09Draw manager: Expose grease pencil helper functionSergey Sharybin
2018-11-09Object Mode: Grid: Make antialiasing more groundedClément Foucault
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix refraction materialsClément Foucault
2018-11-08Fix Cycles viewport render info overlapping other text.Brecht Van Lommel
2018-11-07GP: Show all objects sharing data in edit modesAntonioya
2018-11-07Workbench: Scale shadowing based on densityClément Foucault
2018-11-07Workbench: Add cubic filtering for smoke simulationClément Foucault
2018-11-07Workbench: Improve volume render by removing noise using temporal AAClément Foucault
2018-11-07Workbench: Fix volumetric blending leading to corrupted render resultsClément Foucault
2018-11-07Workbench: Fix non transparent background in viewport renderClément Foucault
2018-11-07Eevee: Improve Hashed Alpha transparency by reducing noise sizeClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-05Wireframe: Extend Xray slider rangeClément Foucault
2018-11-05UI: Make the grid alpha themableClément Foucault
2018-11-05DRW: Fix crash with deferred compilationClément Foucault
2018-11-05Edit Mesh: Fix wire opacity when not rotating the view in Xray modeClément Foucault
2018-11-05Cleanup: use boolCampbell Barton
2018-11-04Cleanup: style, use ARRAY_SET_ITEMS macroCampbell Barton
2018-11-04Fix T57611: Crash on entering Grease Pencil Sculpt ModeAntonioya
2018-11-04GP: Reorganize Canvas GridAntonioya
2018-11-04Cleanup: style, shadow warningCampbell Barton
2018-11-03GP: Use stroke and fill switches while drawingAntonioya
2018-11-03GP: New main switches to hide stroke and fill materialAntonioya
2018-11-02GP: Fix problem when alpha is too lowAntonioya
2018-11-02Armature: Fix stick bones not scaling with pixel sizeClément Foucault
2018-11-02Edit Mesh Mode: Improve edge drawingClément Foucault
2018-11-02DRW: Use GPU module wrapper for line widthClément Foucault
2018-11-01Eevee: Fix crash during Light cache bakingClément Foucault
2018-11-01Eevee: Opti: Irradiance: Remove sqrt and max on backface testClément Foucault
2018-11-01Eevee: Fix pingpong buffer not using 32bit float buffer when renderingClément Foucault
2018-10-31Eevee: Fix compilation issue cause by cleanupClément Foucault
2018-10-31Eevee: Cleanup: Remove TODOs about MSMClément Foucault
2018-10-31Eevee: Implement Overscan optionClément Foucault
2018-10-31Image Empties: More visibility settingsJacques Lucke
2018-10-31Eevee: Fix dot corruption on intel HD5xx/6xx seriesClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-31Cleanup: indentationCampbell Barton
2018-10-31Workbench: Attenuate dithering effect when using viewport renderClément Foucault
2018-10-30Fix T56865: Selection of bones not working properly if the option `In Front` ...mano-wii
2018-10-30Partial fix to T56865: X-ray modes does not work for the weight paint overlay.mano-wii
2018-10-30UI: Make Wireframe size respect DPI settingsClément Foucault
2018-10-30GP: New Fade no active layer overlay optionAntonioya
2018-10-30Object Mode: Grid: Allow more subdivision in orthographic viewsClément Foucault
2018-10-30Object Mode: Grid: Reduce line thickness a tiny bit and apply UI scalingClément Foucault