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AgeCommit message (Expand)Author
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-06Eevee: Fix shader compilation issue.Clément Foucault
2017-06-06Draw Manager: Prevent misuse of static draw contextDalai Felinto
2017-06-06Draw manager: visibility of objects centers to mimic old 2.7x behaviourDalai Felinto
2017-06-06Make particle size follow world space instead of screen spaceLuca Rood
2017-06-05Eevee: Optimize scene with a large number of objects.Clément Foucault
2017-06-05DwM: skip background-set objects w/ selectionCampbell Barton
2017-06-05Clay Engine: Improve sampling of SSAOClément Foucault
2017-06-04Eevee: Modify Blue Noise.Clément Foucault
2017-06-04Eevee: Move Spherical Harmonics to a new Probe UBO.Clément Foucault
2017-06-04Eevee: Material code refactor.Clément Foucault
2017-06-03Eevee: Cleanup. Group data functions into one file.Clément Foucault
2017-06-03Eevee: fix bad eye vector and get rid of two uniformClément Foucault
2017-06-03Eevee: Reduce shadow map precision.Clément Foucault
2017-06-03Eevee: fix shadows artifact by clearing to max depthClément Foucault
2017-06-03Eevee: fix light update when a shadow caster is deletedClément Foucault
2017-06-03Eevee: Polishing of Exponential Shadow mappingClément Foucault
2017-06-02Fix for crash/error drawing duplisCampbell Barton
2017-06-02Initial implememtation for dupli objectsDalai Felinto
2017-06-02Suppress assert for meshes with no facesCampbell Barton
2017-06-02Eevee: Tag shadow maps to update only when necessary.Clément Foucault
2017-06-02DEG: Add per object update flag for Depsgraph.Clément Foucault
2017-06-01Fix custom-bone display-at optionCampbell Barton
2017-06-01Resolve assert in weight paint mode w/ no weightsCampbell Barton
2017-05-31DwM: Show wire only mesh objectsCampbell Barton
2017-05-31Fix bone selection (index can't skip hidden bones)Campbell Barton
2017-05-30Eevee: Put shadows and probes inside SceneLayerEngineDataClément Foucault
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault
2017-05-30Eevee: Fix ggx sun light.Clément Foucault
2017-05-29Eevee: Replace Cubemaps by octahedron maps for env. probes.Clément Foucault
2017-05-29Fix own mistake with NULL materials in particlesLuca Rood
2017-05-29Gawain: Add support for rendering using an instance batch (for particles)Clément Foucault
2017-05-29Eevee : fix light colorsClément Foucault
2017-05-29Eevee: Remove non-ltc area light code + optimisation.Clément Foucault
2017-05-293D grid: Fix precision issue 2/2Clément Foucault
2017-05-293D grid: only draw if needed.Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-29Move particle cache population to a dedicated functionSergey Sharybin
2017-05-29Fix leak with texture-paint shadersCampbell Barton
2017-05-29Fix texture paint crash when there are no UV'sCampbell Barton
2017-05-26Silence warning in draw managerDalai Felinto
2017-05-26Fix uninit shading group in object mode particlesLuca Rood
2017-05-26Remove default shading groups from eeveeLuca Rood
2017-05-26Fix indentation in clay_engine.cLuca Rood
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-24Only calc split normals when auto-smooth is enabledCampbell Barton
2017-05-24Fix/Workaround T51561: Disable split normalsCampbell Barton
2017-05-24Cleanup: minor de-duplicate from last commitCampbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-24Move empty image drawing into its own passCampbell Barton