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AgeCommit message (Expand)Author
2018-07-30Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.Bastien Montagne
2018-07-30Workbench: Use FXAA instead of TAA when viewport is animated.Clément Foucault
2018-07-30Motion Path: Don't blit MSAA buffer if there is no motion pathsClément Foucault
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-07-30Motion Path: Fix motion path when MSAA is enabledClément Foucault
2018-07-30DRW: Add option to only resolve framebuffer colors without depth testClément Foucault
2018-07-30DRW: Add DRW_shgroup_is_empty and DRW_pass_is_emptyClément Foucault
2018-07-30Fix T56121 and maybe others: DST.gpu_context was being created in the wrong D...mano-wii
2018-07-30Cleanup: trailing spaceCampbell Barton
2018-07-27Eevee: Fix assert when baking lightprobes.Clément Foucault
2018-07-27Workbench: option to change backgroundJeroen Bakker
2018-07-27DRW: Fix Race condition in defered compilationClément Foucault
2018-07-24Workbench: Fix missing geometry on Iris 640/630 GPUsClément Foucault
2018-07-20Eevee: Fix wrong SSR reprojection when switching orthographic viewClément Foucault
2018-07-20Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_sizeClément Foucault
2018-07-20Workbench: Add backface culling supportClément Foucault
2018-07-20Basic Draw Engine: Cleanup unused code.Clément Foucault
2018-07-20Make `draw_armature()` abort in case pose is not up-to-date.Bastien Montagne
2018-07-20Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.Bastien Montagne
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Fix/workaround T56019: memory leak with preview renders.Brecht Van Lommel
2018-07-18Cleanup: remove debug comment.Brecht Van Lommel
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-17Object Mode: Add back object bound displayClément Foucault
2018-07-16Eevee: Add debug visual for Cascaded Shadow MapsClément Foucault
2018-07-16DRWDebug: Add new debug functions for spheres and matrices.Clément Foucault
2018-07-16Eevee: Fix Cascaded Shadow Maps glitchesClément Foucault
2018-07-16Workbench: Fix use of uninitialized memory.Clément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15Cleanup: split GPU_batchCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-12Cleanup: style, duplicate headerCampbell Barton
2018-07-113D View: option not to draw center dotsCampbell Barton
2018-07-11Edit Mesh: Fix missing loose edges if vertex is at local originClément Foucault
2018-07-11Eevee: LightCache: Fix autobake starting when it should notClément Foucault
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-113D View: any view axis also showing gridCampbell Barton
2018-07-11Fix empty-images not using selection colorCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
2018-07-103D View: option to hide object overlaysCampbell Barton
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
2018-07-10Object Mode: Change Lightprobe display.Clément Foucault
2018-07-10DRW: Add new features from lightcache branchClément Foucault
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault