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AgeCommit message (Expand)Author
2018-04-08Clay: Improve loading time.Clément Foucault
2018-04-08Eevee: Reduce loading time.Clément Foucault
2018-04-08DRW: Profiling: Batch BLF strings and add shadowingClément Foucault
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-04-04Fix Eevee crash with generated coordinates on non-objects.Brecht Van Lommel
2018-04-04Cleanup: simplify fix for T53497, this part is not strictly needed.Brecht Van Lommel
2018-04-04Fix part of T53497: Eevee stuttering on macOS for the first few seconds of us...Brecht Van Lommel
2018-04-03Draw Manager: Improve description of `draw_frustum_boundbox_calc` variablesGermano
2018-04-02Partial fix for T54491: Use a more accurate solution to calculate the frustum...Germano
2018-03-30DRW: Add BLF_batch_reset to be able to use BLF inside DRW.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-29Cleanup, silence compiler warning in release buildSergey Sharybin
2018-03-29Draw manager: Make particle code drawing closer to old viewportSergey Sharybin
2018-03-29Draw manager: Make evaluation context a part of context stateSergey Sharybin
2018-03-29Draw manager: Use C99 struct initializationSergey Sharybin
2018-03-29Draw manager: Use utility functions for dealing with state memsetSergey Sharybin
2018-03-29Draw manager: Cleanup, early outputSergey Sharybin
2018-03-28Clay: Remove warning.Clément Foucault
2018-03-28DRW: Opti: Make cursor use batch instead of immediate API.Clément Foucault
2018-03-27Eevee Shaders: Fix "No matching overloaded function"Germano
2018-03-26Eevee: Use named EEVEE_EffectsFlag for effects flag.Clément Foucault
2018-03-26Eevee: Fix feedback loop warning.Clément Foucault
2018-03-25DRW: Fix crash/broken Metaballs display.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25DRW: Remove mentions of DRWInterface.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25Basic Engine: Remove unneeded use of Framebuffers.Clément Foucault
2018-03-25Clay: Fix alpha problem cause by FXAA pass.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-25DRWTexture: Remove DRW_texture_updateClément Foucault
2018-03-25DRW: Remove unecessary push/pull attrib.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-21Eevee: Fix missing camera animation with CoWSergey Sharybin
2018-03-21Draw manager: Fix missing active camera triangle with CoWSergey Sharybin
2018-03-20DRW: Fix bound_ubo_slots allocation size.Clément Foucault
2018-03-20DRW: Fix ubo binding code.Clément Foucault
2018-03-17Eevee: Volumetrics: Fix crash when using smoke volumes.Clément Foucault
2018-03-17DRW: Fix error in texture binding / unbinding.Clément Foucault
2018-03-17GWN: Vertex Buffer refactor.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16Eevee: Add warning comment about ubo/texture persistence.Clément Foucault
2018-03-16Clay: Small cleanup.Clément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-16Code cleanup: fix various compiler warnings on clang/macOS.Brecht Van Lommel
2018-03-15Mesh: Batch cache: Fix sculpt update issue.Clément Foucault
2018-03-14Clay: Add FXAA.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14Clay: Refactor: Port clay to a deferred pipeline.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault