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AgeCommit message (Expand)Author
2018-03-14Eevee: Fix sequencer rendering.Clément Foucault
2018-03-13Eevee: Render: Add Info messages.Clément Foucault
2018-03-13Eevee: Render: Allow cancel during probe update.Clément Foucault
2018-03-13Eevee: Render: Fix softlock if rendering before lazy shader compil ends.Clément Foucault
2018-03-13Eevee: Fix temporal sampling not resetting.Clément Foucault
2018-03-13Eevee: Fix bad Outlines after probe updates.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-12Eevee: SSS: Fix compilation error.Clément Foucault
2018-03-10Eevee: Planar Reflections: Fix corrupted results in downsampling step.Clément Foucault
2018-03-10Eevee: Planar Reflection: Add refraction support for reflected objects.Clément Foucault
2018-03-10Eevee: Add new clipping UBO.Clément Foucault
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Change clip planes API.Clément Foucault
2018-03-10DRW: Add assert for uniform that needs valid data.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10Eevee: Probes: Fix last planar reflections remaining after deletion.Clément Foucault
2018-03-10Eevee: Probes: Add culling for planar probes.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-10Eevee: Render: Add cancel supportClément Foucault
2018-03-10DRW: Culling: Fix precision error.Clément Foucault
2018-03-10Eevee: Planar: Add transparent objects.Clément Foucault
2018-03-10Eevee: Planar Probe: Add supersampling jitter.Clément Foucault
2018-03-09Cleanup: iterator macrosCampbell Barton
2018-03-08Eevee: Render: Add progress.Clément Foucault
2018-03-08Eevee: Save and reset matrixstate for probe rendering.Clément Foucault
2018-03-08DRW: Fix culling with inverted view (planar reflections)Clément Foucault
2018-03-08Make sure that the WM_opengl_context_create is always called on the main threadGermano
2018-03-08Fix wglShareLists being called with rendering contexts in useGermano
2018-03-07DRW: Fix memory leak.Clément Foucault
2018-03-07Eevee: Fix garbage on the first frames when enabling volumetrics.Clément Foucault
2018-03-07Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Fru...Germano
2018-03-06Eevee: Fix crash with volumetrics + default mat + alpha blendClément Foucault
2018-03-06Eevee: Fix Cascaded shadowmap setup.Clément Foucault
2018-03-06DRW: Fix DRW_viewport_matrix_override_set_all function.Clément Foucault
2018-03-06Eevee: Fix probes not working after a world update.Clément Foucault
2018-03-06Eevee: Update to support shader deferred compilation.Clément Foucault
2018-03-06DRW: Fix broken grid in ortho view.Clément Foucault
2018-03-06Eevee: fix wrong sizeof.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-06Eevee: Fix bad framebuffer when changing probe resolution.Clément Foucault
2018-03-06Eevee: More use of DRW_viewport_matrix_override_set_allClément Foucault
2018-03-06DRW: Fix occlusion culling.Clément Foucault
2018-03-06Eevee: Optimize shadows drawingGermano
2018-03-02Eevee: Make use of culling when rendering the shadowmaps.Clément Foucault
2018-03-02Eevee: Cleanup & fix Warnings.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-02Object Mode: Make use of optimized DRW_shgroup_call_object_addClément Foucault