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AgeCommit message (Expand)Author
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-23Stupid mistake in material access optimizationCampbell Barton
2017-05-23DwM: optimize material accessCampbell Barton
2017-05-23Cleanup: use more generic namingCampbell Barton
2017-05-23DwM: texture paint support & mask modeCampbell Barton
2017-05-22Implement UBOs for particlesLuca Rood
2017-05-22Minor cleanup of previous hair commitsLuca Rood
2017-05-22Revert assert, Eevee uses uniforms that might not existCampbell Barton
2017-05-22Cleanup: move custom-data layers into a structCampbell Barton
2017-05-22Cleanup: line lengthCampbell Barton
2017-05-22Cleanup: minor editsCampbell Barton
2017-05-21Gawain: promote 10_10_10 to first-class vertex formatMike Erwin
2017-05-20Eevee: Initial implementation of exponential shadowmapsClément Foucault
2017-05-20Eevee: Move cube shadows to octahedron shadowmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-20Eevee: optimize vertex shader for probe and shadows.Clément Foucault
2017-05-21Cleanup: warningsCampbell Barton
2017-05-20DwM: assert when uniforms aren't foundCampbell Barton
2017-05-20DwM: Object mode empty-image supportCampbell Barton
2017-05-19Clay/Eevee: fix more crash when entering edit modeMike Erwin
2017-05-19OpenGL: cleanup edit overlay shadersMike Erwin
2017-05-19Clay/Eevee: fix crash when entering edit modeMike Erwin
2017-05-19Move particle drawing to object modeLuca Rood
2017-05-19Implement particle drawing with draw managerLuca Rood
2017-05-19Fix crash when changing Clay "Edge Strength"Dalai Felinto
2017-05-18Eevee: Fix fresnel factor to match Unreal Engine specular input.Clément Foucault
2017-05-18Eevee: Fix GPUShader not free.Clément Foucault
2017-05-18Draw Manager: Fix buffer reuse.Clément Foucault
2017-05-18Draw Manager: Fix instancing. Again.Clément Foucault
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-18DwM: Armature: refine drawing condition of envelope distance outline.Bastien Montagne
2017-05-18Re-use vertex position VBO in weight-paint modeCampbell Barton
2017-05-18Cleanup: simplify material checks w/ clay engineCampbell Barton
2017-05-18Cleanup: use pre-defined STRINGIFY macroCampbell Barton
2017-05-18Draw Manager: Fix instancing.Clément Foucault
2017-05-18Eevee: Refactor shaders definesClément Foucault
2017-05-18Eevee: fix bug with postprocess buffer sharing.Clément Foucault
2017-05-18Eevee: Some changes to default shader.Clément Foucault
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-05-17Fix typo in hair shader view vectorLuca Rood
2017-05-17Fix T51535: View vector inverting in pespective/orthoLuca Rood
2017-05-17Fix annoying warning about unused debug var in release builds.Bastien Montagne
2017-05-17DwM: Armature: fix bone distance outline drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-17DWM: reuse position VBO for vpaint select overlayCampbell Barton
2017-05-17Fix weight-painting out of facemask mode w/ hidden facesCampbell Barton
2017-05-17Fixup on weightpaint shader after rBfabd55a5e9Dalai Felinto