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AgeCommit message (Expand)Author
2017-09-22Object Mode : Add Outline FXAAClément Foucault
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
2017-09-22Object Mode: Fix outline getting darker during expand steps.Clément Foucault
2017-09-22Edit Mode : Bias Face dot positionClément Foucault
2017-09-22Edit Mesh Mode : Make line smoother.Clément Foucault
2017-09-21DRW: Fix regressionClément Foucault
2017-09-21Revert "Fix T52855: Eevee: viewport artifacts"Clément Foucault
2017-09-21Fix T52855: Eevee: viewport artifactsDalai Felinto
2017-09-21Eevee: Fix wrong MEM_callocN allocation sizeDalai Felinto
2017-09-21Depsgraph and collection enable/visibilityDalai Felinto
2017-09-16DRW: Fix Ubo binding logic and improve Texture binding logicClément Foucault
2017-09-15Eevee: Fix T52738: Probes are black.Clément Foucault
2017-09-14DRW: Fix texture binding logic.Clément Foucault
2017-09-13Eevee: Fix AO disappearing when updating Probe Grids.Clément Foucault
2017-09-13Eevee: Fix T52357 : SSRefraction broken after adding probeClément Foucault
2017-09-13DRW: Fix incorrect Ubo BindClément Foucault
2017-09-13Eevee: Get rid of glitchy black SSR.Clément Foucault
2017-09-13Cleanup: use safe free macro & commentsCampbell Barton
2017-09-13DRW: Fix leak (2nd attempt) cause by texture "state" trackingClément Foucault
2017-09-13DRW: Fix memleak in release mode.Clément Foucault
2017-09-13Eevee: SSR: Making ray count a define rather than an uniform.Clément Foucault
2017-09-12Eevee: Fix T52713: SSR not working in AMDClément Foucault
2017-09-12Eevee: Fix T52510: assert with volume defines.Clément Foucault
2017-09-12Eevee: Fix extinction of Light parallel to views.Clément Foucault
2017-09-12Eevee: Fix wrong shadow Orco mapping.Clément Foucault
2017-09-12Eevee / DRW : CodestyleClément Foucault
2017-09-12Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mi...Clément Foucault
2017-09-12Eevee: Fix T52546 : 129th light crashes BlenderClément Foucault
2017-09-12Eevee: Fix T52593Clément Foucault
2017-09-12DRW: Use static list (array) of texture/ubo to track bound textures/ubos.Clément Foucault
2017-09-11Eevee: Fix performance issue on intel.Clément Foucault
2017-09-11Eevee: Fix shadow copy shader error.Clément Foucault
2017-09-11Eevee: Fix shadow bleeding after farclip for cubemaps.Clément Foucault
2017-09-10Eevee: Shadows: Update cascaded shadowmaps when rendering probes.Clément Foucault
2017-09-10Eevee: Shadows: Add cubemap filtering and adaptive sample count.Clément Foucault
2017-09-10Eevee: Shadow: Fix Incorrect shadowing after sun lamp far clip plane.Clément Foucault
2017-09-10Eevee: Shadows: Filtering improvement.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
2017-09-10Eevee: Refactor Shadow SystemClément Foucault
2017-09-07Fix leak caused by wrong ownership flagCampbell Barton
2017-09-07Fix T52046: View transform applied twice w/ GL renderCampbell Barton
2017-08-30Eevee: Fix conditional statement depending on unitialized valueDalai Felinto
2017-08-25Cleanup: missing break (harmless for now)Campbell Barton
2017-08-25Fix ORCO never used for draw manager (Eevee)Dalai Felinto