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AgeCommit message (Expand)Author
2018-12-07Fix T58949: Transform feedback shaders not having fragment shaderClément Foucault
2018-12-07Fix T58360 "Use object as pivot" in GP "Shadow effect" crashes BlenderAntonioya
2018-12-07Fix/workaround crash opening almost any Spring fileSergey Sharybin
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
2018-12-07DRW: Remove the use of GPUTexture buffers for edit wire renderingClément Foucault
2018-12-07DRW: Rework wireframe overlay implementationClément Foucault
2018-12-07GPU: Remove EXT and add assertClément Foucault
2018-12-07DRW: Add Provoking vertex state.Clément Foucault
2018-12-073D View: hide pose bones w/o overlaysCampbell Barton
2018-12-06DRW: Mesh: Make uvs use the final mesh displayClément Foucault
2018-12-06DRW: Fix Uvs not working in solid mode + edit meshClément Foucault
2018-12-06Draw manager: Use render view transform as defaultSergey Sharybin
2018-12-06Cleanup: unused var, styleCampbell Barton
2018-12-06DRW: Optimize adjacency data creation a bitClément Foucault
2018-12-05Fix T58407: Wire frames are not showing with subdivision surfacesClément Foucault
2018-12-05Fix In front option not working in solid modeClément Foucault
2018-12-05Fix T58764: solid mode errorClément Foucault
2018-12-05GPU: Cleanup: Replace glFlush by GPU_flushClément Foucault
2018-12-05Fix T58551: Dragged in images do not display orange highlight border when sel...Clément Foucault
2018-12-05Fix T58733: Segmentation fault at start causes by shader compillationClément Foucault
2018-12-05Workbench: Remove specular shadowing for red and blue metalClément Foucault
2018-12-05Workbench: Cleanups and reduce shader variationsClément Foucault
2018-12-05Workbench: Fix workbench broken on some config due to usuned fb slotClément Foucault
2018-12-05Workbench: Remove unused framebuffer slot.Clément Foucault
2018-12-05Fix T58690: Disable overlay doesn't hide bonesCampbell Barton
2018-12-04Fix T57620: display custom normals in Edit Mode.Alexander Gavrilov
2018-12-04Fix T58609 Subdivision Surface modifier, "Optimal Display" not workingClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-04Wireframe: Optimization: Only draw triangles that have edgesClément Foucault
2018-12-04Wireframe: Optimization: Output degenerate triangles if no edgesClément Foucault
2018-12-03DRW: Make default debug mode a bit more silentClément Foucault
2018-12-03Workbench: Encode Roughness and metallic into 8bitsClément Foucault
2018-12-03Workbench: Make object ID pass optionnalClément Foucault
2018-12-03DRW: Make fullscreen quad in the backgroundClément Foucault
2018-12-03Workbench: Cleanup: Remove Spherical harmonic evaluationClément Foucault
2018-12-03View3D: Grid: Don't make the Zaxis produce any fragment is not neededClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-12-03Fix T58535 Crash on LoadAntonioya
2018-12-03Cleanup: warning, styleCampbell Barton
2018-12-03Fix/workaround T58368: Crash w/ mapped mesh + autosmoothCampbell Barton
2018-12-03Fix T56996: MacOS: Lagging when rotating the viewClément Foucault
2018-12-02Fix T58101 : Image empties are only rendering their border when using MSAAClément Foucault
2018-12-02Merge branch 'master' into blender2.8Campbell Barton
2018-12-01Workbench: Don't use alpha channel if not doing renderClément Foucault
2018-12-01Fix T58412: in weight paint + pose mode certain armature operations crash.Alexander Gavrilov
2018-12-01Texture Paint: implement efficient face selection updates.Alexander Gavrilov
2018-12-01Texture Paint: fix face selection with subsurface.Alexander Gavrilov
2018-12-01Texture Paint: emulate subsurf optimal display in paint mode wireframe.Alexander Gavrilov
2018-12-01Texture Paint: fix wireframe and hiding not working with subsurf.Alexander Gavrilov
2018-11-30StudioLight: Renaming stuffsClément Foucault