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AgeCommit message (Expand)Author
2022-09-19Cleanup: spellingCampbell Barton
2022-09-19Cleanup: prefer 'arg' over 'params' for sphinx documentationCampbell Barton
2022-09-17DRW: Debug: Fix row / column counters not being reset on initClément Foucault
2022-09-17DRW: GPU wrapper: Add new StorageVectorBufferClément Foucault
2022-09-16Fix T101100: missing smooth shading with linked subdivision surface in editmodeBrecht Van Lommel
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Added missing license headers.Jeroen Bakker
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-12Sculpt: Fix T100941: Draw cache invalidation loopJoseph Eagar
2022-09-09Subdiv: Avoid quadratic runtime for loose edgesHans Goudey
2022-09-09Cleanup: Remove unused attribute in draw manager.Jeroen Bakker
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-09Cleanup: quiet conversion warningCampbell Barton
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07DRW: update test 'draw_pass_all_commands'Germano Cavalcante
2022-09-07DRW: fix 'bind_texture' being called in place of 'bind_image'Germano Cavalcante
2022-09-07CMake: add missing headersCampbell Barton
2022-09-07Cleanup: sort cmake file listsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-06Fix T100842: Display Texture Paint UVs option in UV editor not workingBrecht Van Lommel
2022-09-06Update DRW testsGermano Cavalcante
2022-09-06GPU/DRW: Fix testClément Foucault
2022-09-06DRW: remove consistent debug buffer bindClément Foucault
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-05Cleanup: Fix unused variable warningsHans Goudey
2022-09-05Fix T81002: Images drawn with the Python gpu module no longer draw on top in ...Germano Cavalcante
2022-09-05Cleanup: make formatBrecht Van Lommel
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
2022-09-05EEVEE: Fix attributes node on Alpha Clip/Hashed materialsClément Foucault
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100775: Regression: EEVEE world environment is stretched when using orth...Clément Foucault
2022-09-05Fix T100788 Regression: EEVEE wrong normal map on backfacesClément Foucault
2022-09-02UI: 3D Text CaretHarley Acheson
2022-09-02Cleanup: DRW: Fix warning in release modeClément Foucault
2022-09-02EEVEE: Fix Symbol error in SH_L2 CaculationRaphaelBelmont
2022-09-02EEVEE-Next: Port to new Draw ManagerClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault