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2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-09License headers: add missing license headersCampbell Barton
2022-08-05EEVEE-Next: Depth Of Field: Avoid Framebuffer setup cost for each redrawClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Add comment about failed optimization attemptClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix black tiles when max blur radius is lowClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix reduce passClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve image stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Fix glitch on foreground scattered bokehClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Make slight focus max coc more accurateClément Foucault
2022-08-05DRW: GPU Wrapper: add possibility to swap Texture and TextureFromPoolClément Foucault
2022-08-05Cleanup: DRW: Remove void function argumentClément Foucault
2022-08-05Cleanup: Remove outdated commentHans Goudey
2022-08-05Cleanup: Reduce indentationHans Goudey
2022-08-05Cleanup: Spelling, remove double negativeHans Goudey
2022-08-04Cleanup: Move RNA path functions into own C++ fileJulian Eisel
2022-08-04Cleanup: spelling, code-blocksCampbell Barton
2022-08-03Cleanup: fix various typosBrecht Van Lommel
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-08-02EEVEE-Next: Cleanup: Remove static references for swapchainsClément Foucault
2022-08-02EEVEE-Next: Fix GL errors when rendering with transparent materialsClément Foucault
2022-08-02EEVEE: Depth of field: Fix incorrect variance occlusionClément Foucault
2022-08-02DRW: common_math_lib.glsl: Fix weighted_sum macroClément Foucault
2022-08-02DRW: Add image unbind in debug modeClément Foucault
2022-08-02DRW: Add `DRW_shgroup_call_procedural_indirect()`Clément Foucault
2022-08-02DRW: Add DRW_shgroup_call_procedural_triangles_indirectClément Foucault
2022-08-02DRW: GPU Wrapper: Fix invalid cached texture view when ensure() reallocsClément Foucault
2022-08-02DRW: GPU wrapper: Make SwapChain renference workClément Foucault
2022-08-02DRW: GPU wrappers: Expose more ease of use functions and cleanup styleClément Foucault
2022-08-02Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-02Fix T99715: Only force optimal display during on cage editing.Jeroen Bakker
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Add support of rendering curves with cryptomatte.Jeroen Bakker
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Fix compilation error in eevee-next.Jeroen Bakker
2022-07-29Cleanup: Move RNA path functions into own C++ fileJulian Eisel
2022-07-28Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-07-28Revert "Fix T98773: GPU Subdivision breaks auto selection in UV edit mode"Brecht Van Lommel
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
2022-07-28EEVEE-Next: Cleanup: Isolate render result readback and prototype progressClément Foucault
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-28DRW: TextureFromPool: Change API to use acquire / releaseClément Foucault
2022-07-28EEVEE-Next: Fix Vector render passClément Foucault
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-07-26Cleanup: spelling in commentsCampbell Barton
2022-07-25EEVEE-Next: Fix float3 passes being incorrectClément Foucault
2022-07-25EEVEE-Next: Fix some Material compilation errorsClément Foucault
2022-07-24EEVEE-Next: Decorelate Large filter spiral samplingClément Foucault
2022-07-24EEVEE-Next: Fix depth accumulation and stability in viewportClément Foucault