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AgeCommit message (Expand)Author
2017-08-19Eevee: Bloom: Add Bloom ColorClément Foucault
2017-08-19Eevee: Bloom: Add Clamp settingClément Foucault
2017-08-19Eevee: Fix problem with GPU_texture_generate_mipmapClément Foucault
2017-08-18Eevee: Rework GTAOClément Foucault
2017-08-18Eevee: Add some utils functionsClément Foucault
2017-08-18Eevee: MinmaxZ: Avoid unecessary conversions.Clément Foucault
2017-08-18GPU_texture : Add RG8 format.Clément Foucault
2017-08-18Eevee: Fix some problem with Glass & Diffuse BSDF with SSRClément Foucault
2017-08-17DwM: use batch select for vertex paint modeCampbell Barton
2017-08-16DwM: Use Batch's for drawing selectionCampbell Barton
2017-08-16Cleanup: rename GPU gawain functionsCampbell Barton
2017-08-16Gawain: remove GWN_batch_discard_allCampbell Barton
2017-08-16DwM: use gawain ownership flags for mesh drawingCampbell Barton
2017-08-15Attempt to fix GLSL errors on Blender startup.Brecht Van Lommel
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
2017-08-13Eevee: Optimize and improve GTAO Horizon searchClément Foucault
2017-08-13DRW: Make Cache timing global and not per object.Clément Foucault
2017-08-12Eevee: Fix and opimize MinMaxZ generation.Clément Foucault
2017-08-12Code cleanup: fix various compiler warnings.Brecht Van Lommel
2017-08-11Eevee: SSR: Change clamp default.Clément Foucault
2017-08-11Eevee: Refraction: Fix low roughness artifact.Clément Foucault
2017-08-11Eevee: Re: Fix NaNClément Foucault
2017-08-11Eevee: SSR Clamp color when blurring buffers.Clément Foucault
2017-08-11Eevee: Fix NaNClément Foucault
2017-08-10Eevee: Refraction: Add "thickness" parameter.Clément Foucault
2017-08-10Eevee: Fix multiply blend mode.Clément Foucault
2017-08-10Object Mode Engine: Optimize outline passes.Clément Foucault
2017-08-10Eevee: Refraction: Make it available for opaque materials.Clément Foucault
2017-08-10DRW: Indent profiler timings.Clément Foucault
2017-08-10Eevee: Fix AO not working.Clément Foucault
2017-08-10Eevee: Add Screen Space Refraction.Clément Foucault
2017-08-10Eevee: Refraction: Fix border artifacts.Clément Foucault
2017-08-10Eevee: SSR: Fix cone footprint estimation.Clément Foucault
2017-08-10Eevee: SSR: Blur Mipmaps more.Clément Foucault
2017-08-10Eevee: SSR: Refine Raytrace Algorithm.Clément Foucault
2017-08-10Eevee: Correct Mipmap texel alignment.Clément Foucault
2017-08-10Eevee: Add Refraction via probes.Clément Foucault
2017-08-10Eevee: Small code codestyle and fixes.Clément Foucault
2017-08-10Eevee: LUT generation.Clément Foucault
2017-08-10Eevee: Add precomputed BTDF LUT.Clément Foucault
2017-08-03Manipulator: render border widgetCampbell Barton
2017-08-03Manipulator: Use 2D manipulators in the 3D viewCampbell Barton
2017-08-01Cleanup: double promotionCampbell Barton
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-29DwM: use BLI_memiter for draw storage & iterationCampbell Barton
2017-07-29DwM: add ability to disable the timerCampbell Barton
2017-07-27DRW: Fix vertex buffer too large.Clément Foucault
2017-07-27Eevee: Fix probes interfeering with SSR.Clément Foucault