Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-08-03Subdivision of hair fibers for smoother shading.Lukas Tönne
2017-08-03Manipulator: render border widgetCampbell Barton
2017-08-03Use a 2D texture for the hair interpolation data instead of 1D for larger num...Lukas Tönne
2017-08-03Manipulator: Use 2D manipulators in the 3D viewCampbell Barton
2017-08-03Disable selection outline drawing on the object during hair edit mode.Lukas Tönne
2017-08-02Removed leftover hair fiber code from edit mode drawing (all in Eevee now).Lukas Tönne
2017-08-02Moved the hair fiber shader from strand edit mode into Eevee.Lukas Tönne
2017-08-01Hair fiber (child hair) drawing during edit mode, with heavy GPU leveraging.Lukas Tönne
2017-08-01Cleanup: double promotionCampbell Barton
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
2017-07-31Eevee: Draw background after depth prepass.Clément Foucault
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
2017-07-29DwM: use BLI_memiter for draw storage & iterationCampbell Barton
2017-07-29DwM: add ability to disable the timerCampbell Barton
2017-07-27DRW: Fix vertex buffer too large.Clément Foucault
2017-07-27Eevee: Fix probes interfeering with SSR.Clément Foucault
2017-07-27Eevee: Planar Reflection: only support mirror reflection if not using SSR.Clément Foucault
2017-07-27Eevee: Fix bloom once and for all.Clément Foucault
2017-07-27DRW: Add stats group to eevee and object mode.Clément Foucault
2017-07-27DRW: Revamp the performance debugging tool.Clément Foucault
2017-07-25Eevee: Fix post process with Ugly color.Clément Foucault
2017-07-25Eevee: SSR: Add support for planar probes.Clément Foucault
2017-07-25Fix T52190: Depth picking failsCampbell Barton
2017-07-24Eevee: Silence printfs.Clément Foucault
2017-07-24Eevee: Fix crash when saving file with motion blur.Clément Foucault
2017-07-24Eevee: Fix double buffer issue.Clément Foucault
2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
2017-07-24Eevee: Make MinmaxZ compatible with textureArrayClément Foucault
2017-07-24Eevee: Planar Reflection: Remove distance approximation.Clément Foucault
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
2017-07-24Eevee: SSR: Fix Opengl Render.Clément Foucault
2017-07-24Eevee: SSR: Fixed problem with un-initialized texture.Clément Foucault
2017-07-24Eevee: SSR: Small fixesClément Foucault
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add View Facing fadeout.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Use noise to dither the stride banding.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace.Clément Foucault
2017-07-24Eevee: HiZ buffer: Split into two 24bit depth bufferClément Foucault
2017-07-24Eevee: SSR: Add firefly filter and refine noise reduction.Clément Foucault
2017-07-24Eevee: Codestyle.Clément Foucault
2017-07-24Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.Clément Foucault
2017-07-24Eevee: SSR: Add mipmap filtering and bias to reduce noise.Clément Foucault
2017-07-24Eevee: SSR: Don't block the ray if tracing behind object.Clément Foucault
2017-07-24Eevee: SSR: Add per pixel resolve of multiple rays.Clément Foucault
2017-07-24Eevee: SSR: Add roughness random rays.Clément Foucault
2017-07-24Eevee: SSR: Add double buffer so we can read previous frame color.Clément Foucault
2017-07-24Eevee: SSR: Make raymarch step bigger.Clément Foucault
2017-07-24Eevee: Fix Shader compilation.Clément Foucault