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AgeCommit message (Expand)Author
2022-09-02Cleanup: EEVEE-Next: Use reference as suggested by MSVCClément Foucault
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T100377: EEVEE: Regression 3.2 normalmap node brokenClément Foucault
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-09-02EEVEE-Next: Move weight layer indexes to shader shared.Jeroen Bakker
2022-09-01Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCap...Jason Fielder
2022-09-01GPUMaterial: Make uniform attrib precompute hash and attribute safe nameClément Foucault
2022-09-01Tweak cryptomatte channels naming to improve interoperabilitySergey Sharybin
2022-09-01Fix cryptomatte passes saved lossy into multilayer EXRSergey Sharybin
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-08-31Merge branch 'blender-v3.3-release'Joseph Eagar
2022-08-31Core: Remove color attribute limit from CustomData APIJoseph Eagar
2022-08-31Fix T100700: Compositor crashes when disabled then enabledOmar Emara
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
2022-08-30Cleanup: Use standard variable name for curve pointsHans Goudey
2022-08-30GPUBatch: Add multi_draw_indirect capability and indirect buffer offsetClément Foucault
2022-08-30Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-30Fix T93084: Area stretch overlay full red on large scale meshPhilipp Oeser
2022-08-30EEVEE-Next: Register render passes for compositor.Jeroen Bakker
2022-08-28Cleanup: replace NULL with nullptr for C++ filesCampbell Barton
2022-08-27CMake: include missing header filesCampbell Barton
2022-08-26Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-26Fix T100602: Incoming Vector in world shader for Eevee is invertedPhilipp Oeser
2022-08-26Cleanup: spelling in comments, formatCampbell Barton
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-22EEVEE-Next: Fix shader compilation error.Jeroen Bakker
2022-08-19Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-19Fix build error on mips64el architectureBrecht Van Lommel
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Remove redundant use of evaluated non-mesh objectsHans Goudey
2022-08-17Cleanup: Fix outdated comments referring to DispListHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-17Cleanup: strip blank lines around comment blocksCampbell Barton
2022-08-17Cleanup: compiler warnings, clang-tidyCampbell Barton
2022-08-16Cleanup: some refactoring in mapped mesh extractionBrecht Van Lommel
2022-08-16Fix error/crash in hidden edge drawing after recent changesBrecht Van Lommel
2022-08-16Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-16Fix T98773: GPU subdivision issues with UV editor displayBrecht Van Lommel
2022-08-16EEVEE-Next: Reduce image bindings.Jeroen Bakker
2022-08-16Cleanup: spelling in commentsCampbell Barton
2022-08-16Cleanup: formatCampbell Barton
2022-08-16Sculpt: Improve sculpt debug drawJoseph Eagar
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-15Cleanup: fix typosBrecht Van Lommel
2022-08-15Cleanup: Suppress compilation warning in eevee_lights.Jeroen Bakker
2022-08-14EEVEE-Next: Light: Add light evaluation supportClément Foucault
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault